diff --git a/team/tetris/LICENSE b/team/tetris/LICENSE
new file mode 100644
index 0000000000000000000000000000000000000000..7d4b906480031cbdaae7f730966a3bb0b0b5031d
--- /dev/null
+++ b/team/tetris/LICENSE
@@ -0,0 +1,20 @@
+Copyright (c) 2011, 2012, 2013, 2014, 2015, 2016 Jake Gordon and contributors
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
diff --git a/team/tetris/README.md b/team/tetris/README.md
new file mode 100644
index 0000000000000000000000000000000000000000..9b2720ee58846a19c6aafa3d4db9b278a2b04017
--- /dev/null
+++ b/team/tetris/README.md
@@ -0,0 +1,28 @@
+Javascript Tetris
+=================
+
+An HTML5 Tetris Game
+
+ * [play the game](http://codeincomplete.com/projects/tetris/)
+ * read a [blog article](http://codeincomplete.com/posts/2011/10/10/javascript_tetris/)
+ * view the [source](https://github.com/jakesgordon/javascript-tetris)
+
+>> _*SUPPORTED BROWSERS*: Chrome, Firefox, Safari, Opera and IE9+_
+
+FUTURE
+======
+
+ * menu
+ * animation and fx
+ * levels
+ * high scores
+ * touch support
+ * music and sound fx
+
+
+License
+=======
+
+[MIT](http://en.wikipedia.org/wiki/MIT_License) license.
+
+
diff --git a/team/tetris/index.html b/team/tetris/index.html
new file mode 100644
index 0000000000000000000000000000000000000000..37d4af03e5a80d26524b07870b06a45939f1e39c
--- /dev/null
+++ b/team/tetris/index.html
@@ -0,0 +1,449 @@
+<!DOCTYPE html>
+<html>
+<head>
+  <title>Javascript Tetris</title>
+  <style>
+    body      { font-family: Helvetica, sans-serif; }
+    #tetris   { margin: 1em auto; padding: 1em; border: 4px solid black; border-radius: 10px; background-color: #F8F8F8; }
+    #stats    { display: inline-block; vertical-align: top; }
+    #canvas   { display: inline-block; vertical-align: top; background: url(texture.jpg); box-shadow: 10px 10px 10px #999; border: 2px solid #333; }
+    #menu     { display: inline-block; vertical-align: top; position: relative; }
+    #menu p   { margin: 0.5em 0; text-align: center; }
+    #menu p a { text-decoration: none; color: black; }
+    #upcoming { display: block; margin: 0 auto; background-color: #E0E0E0; }
+    #score    { color: red; font-weight: bold; vertical-align: middle; }
+    #rows     { color: blue; font-weight: bold; vertical-align: middle; }
+    #stats    { position: absolute; bottom: 0em; right: 1em; }
+    @media screen and (min-width:   0px) and (min-height:   0px)  { #tetris { font-size: 0.75em; width: 250px; } #menu { width: 100px; height: 200px; } #upcoming { width:  50px; height:  50px; } #canvas { width: 100px; height: 200px; } } /* 10px chunks */
+    @media screen and (min-width: 400px) and (min-height: 400px)  { #tetris { font-size: 1.00em; width: 350px; } #menu { width: 150px; height: 300px; } #upcoming { width:  75px; height:  75px; } #canvas { width: 150px; height: 300px; } } /* 15px chunks */
+    @media screen and (min-width: 500px) and (min-height: 500px)  { #tetris { font-size: 1.25em; width: 450px; } #menu { width: 200px; height: 400px; } #upcoming { width: 100px; height: 100px; } #canvas { width: 200px; height: 400px; } } /* 20px chunks */
+    @media screen and (min-width: 600px) and (min-height: 600px)  { #tetris { font-size: 1.50em; width: 550px; } #menu { width: 250px; height: 500px; } #upcoming { width: 125px; height: 125px; } #canvas { width: 250px; height: 500px; } } /* 25px chunks */
+    @media screen and (min-width: 700px) and (min-height: 700px)  { #tetris { font-size: 1.75em; width: 650px; } #menu { width: 300px; height: 600px; } #upcoming { width: 150px; height: 150px; } #canvas { width: 300px; height: 600px; } } /* 30px chunks */
+    @media screen and (min-width: 800px) and (min-height: 800px)  { #tetris { font-size: 2.00em; width: 750px; } #menu { width: 350px; height: 700px; } #upcoming { width: 175px; height: 175px; } #canvas { width: 350px; height: 700px; } } /* 35px chunks */
+    @media screen and (min-width: 900px) and (min-height: 900px)  { #tetris { font-size: 2.25em; width: 850px; } #menu { width: 400px; height: 800px; } #upcoming { width: 200px; height: 200px; } #canvas { width: 400px; height: 800px; } } /* 40px chunks */
+  </style>
+</head>
+
+<body>
+
+  <div id="tetris">
+    <div id="menu">
+      <p id="start"><a href="javascript:play();">Press Space to Play.</a></p>
+      <p><canvas id="upcoming"></canvas></p>
+      <p>score <span id="score">00000</span></p>
+      <p>rows <span id="rows">0</span></p>
+    </div>
+    <canvas id="canvas">
+      Sorry, this example cannot be run because your browser does not support the &lt;canvas&gt; element
+    </canvas>
+  </div>
+
+  <script src="stats.js"></script>
+  <script>
+
+    //-------------------------------------------------------------------------
+    // base helper methods
+    //-------------------------------------------------------------------------
+
+    function get(id)        { return document.getElementById(id);  }
+    function hide(id)       { get(id).style.visibility = 'hidden'; }
+    function show(id)       { get(id).style.visibility = null;     }
+    function html(id, html) { get(id).innerHTML = html;            }
+
+    function timestamp()           { return new Date().getTime();                             }
+    function random(min, max)      { return (min + (Math.random() * (max - min)));            }
+    function randomChoice(choices) { return choices[Math.round(random(0, choices.length-1))]; }
+
+    if (!window.requestAnimationFrame) { // http://paulirish.com/2011/requestanimationframe-for-smart-animating/
+      window.requestAnimationFrame = window.webkitRequestAnimationFrame ||
+                                     window.mozRequestAnimationFrame    ||
+                                     window.oRequestAnimationFrame      ||
+                                     window.msRequestAnimationFrame     ||
+                                     function(callback, element) {
+                                       window.setTimeout(callback, 1000 / 60);
+                                     }
+    }
+
+    //-------------------------------------------------------------------------
+    // game constants
+    //-------------------------------------------------------------------------
+
+    var KEY     = { ESC: 27, SPACE: 32, LEFT: 37, UP: 38, RIGHT: 39, DOWN: 40 },
+        DIR     = { UP: 0, RIGHT: 1, DOWN: 2, LEFT: 3, MIN: 0, MAX: 3 },
+        stats   = new Stats(),
+        canvas  = get('canvas'),
+        ctx     = canvas.getContext('2d'),
+        ucanvas = get('upcoming'),
+        uctx    = ucanvas.getContext('2d'),
+        speed   = { start: 0.6, decrement: 0.005, min: 0.1 }, // how long before piece drops by 1 row (seconds)
+        nx      = 10, // width of tetris court (in blocks)
+        ny      = 20, // height of tetris court (in blocks)
+        nu      = 5;  // width/height of upcoming preview (in blocks)
+
+    //-------------------------------------------------------------------------
+    // game variables (initialized during reset)
+    //-------------------------------------------------------------------------
+
+    var dx, dy,        // pixel size of a single tetris block
+        blocks,        // 2 dimensional array (nx*ny) representing tetris court - either empty block or occupied by a 'piece'
+        actions,       // queue of user actions (inputs)
+        playing,       // true|false - game is in progress
+        dt,            // time since starting this game
+        current,       // the current piece
+        next,          // the next piece
+        score,         // the current score
+        vscore,        // the currently displayed score (it catches up to score in small chunks - like a spinning slot machine)
+        rows,          // number of completed rows in the current game
+        step;          // how long before current piece drops by 1 row
+
+    //-------------------------------------------------------------------------
+    // tetris pieces
+    //
+    // blocks: each element represents a rotation of the piece (0, 90, 180, 270)
+    //         each element is a 16 bit integer where the 16 bits represent
+    //         a 4x4 set of blocks, e.g. j.blocks[0] = 0x44C0
+    //
+    //             0100 = 0x4 << 3 = 0x4000
+    //             0100 = 0x4 << 2 = 0x0400
+    //             1100 = 0xC << 1 = 0x00C0
+    //             0000 = 0x0 << 0 = 0x0000
+    //                               ------
+    //                               0x44C0
+    //
+    //-------------------------------------------------------------------------
+
+    var i = { size: 4, blocks: [0x0F00, 0x2222, 0x00F0, 0x4444], color: 'cyan'   };
+    var j = { size: 3, blocks: [0x44C0, 0x8E00, 0x6440, 0x0E20], color: 'blue'   };
+    var l = { size: 3, blocks: [0x4460, 0x0E80, 0xC440, 0x2E00], color: 'orange' };
+    var o = { size: 2, blocks: [0xCC00, 0xCC00, 0xCC00, 0xCC00], color: 'yellow' };
+    var s = { size: 3, blocks: [0x06C0, 0x8C40, 0x6C00, 0x4620], color: 'green'  };
+    var t = { size: 3, blocks: [0x0E40, 0x4C40, 0x4E00, 0x4640], color: 'purple' };
+    var z = { size: 3, blocks: [0x0C60, 0x4C80, 0xC600, 0x2640], color: 'red'    };
+
+    //------------------------------------------------
+    // do the bit manipulation and iterate through each
+    // occupied block (x,y) for a given piece
+    //------------------------------------------------
+    function eachblock(type, x, y, dir, fn) {
+      var bit, result, row = 0, col = 0, blocks = type.blocks[dir];
+      for(bit = 0x8000 ; bit > 0 ; bit = bit >> 1) {
+        if (blocks & bit) {
+          fn(x + col, y + row);
+        }
+        if (++col === 4) {
+          col = 0;
+          ++row;
+        }
+      }
+    }
+
+    //-----------------------------------------------------
+    // check if a piece can fit into a position in the grid
+    //-----------------------------------------------------
+    function occupied(type, x, y, dir) {
+      var result = false
+      eachblock(type, x, y, dir, function(x, y) {
+        if ((x < 0) || (x >= nx) || (y < 0) || (y >= ny) || getBlock(x,y))
+          result = true;
+      });
+      return result;
+    }
+
+    function unoccupied(type, x, y, dir) {
+      return !occupied(type, x, y, dir);
+    }
+
+    //-----------------------------------------
+    // start with 4 instances of each piece and
+    // pick randomly until the 'bag is empty'
+    //-----------------------------------------
+    var pieces = [];
+    function randomPiece() {
+      if (pieces.length == 0)
+        pieces = [i,i,i,i,j,j,j,j,l,l,l,l,o,o,o,o,s,s,s,s,t,t,t,t,z,z,z,z];
+      var type = pieces.splice(random(0, pieces.length-1), 1)[0];
+      return { type: type, dir: DIR.UP, x: Math.round(random(0, nx - type.size)), y: 0 };
+    }
+
+
+    //-------------------------------------------------------------------------
+    // GAME LOOP
+    //-------------------------------------------------------------------------
+
+    function run() {
+
+      showStats(); // initialize FPS counter
+      addEvents(); // attach keydown and resize events
+
+      var last = now = timestamp();
+      function frame() {
+        now = timestamp();
+        update(Math.min(1, (now - last) / 1000.0)); // using requestAnimationFrame have to be able to handle large delta's caused when it 'hibernates' in a background or non-visible tab
+        draw();
+        stats.update();
+        last = now;
+        requestAnimationFrame(frame, canvas);
+      }
+
+      resize(); // setup all our sizing information
+      reset();  // reset the per-game variables
+      frame();  // start the first frame
+
+    }
+
+    function showStats() {
+      stats.domElement.id = 'stats';
+      get('menu').appendChild(stats.domElement);
+    }
+
+    function addEvents() {
+      document.addEventListener('keydown', keydown, false);
+      window.addEventListener('resize', resize, false);
+    }
+
+    function resize(event) {
+      canvas.width   = canvas.clientWidth;  // set canvas logical size equal to its physical size
+      canvas.height  = canvas.clientHeight; // (ditto)
+      ucanvas.width  = ucanvas.clientWidth;
+      ucanvas.height = ucanvas.clientHeight;
+      dx = canvas.width  / nx; // pixel size of a single tetris block
+      dy = canvas.height / ny; // (ditto)
+      invalidate();
+      invalidateNext();
+    }
+
+    function keydown(ev) {
+      var handled = false;
+      if (playing) {
+        switch(ev.keyCode) {
+          case KEY.LEFT:   actions.push(DIR.LEFT);  handled = true; break;
+          case KEY.RIGHT:  actions.push(DIR.RIGHT); handled = true; break;
+          case KEY.UP:     actions.push(DIR.UP);    handled = true; break;
+          case KEY.DOWN:   actions.push(DIR.DOWN);  handled = true; break;
+          case KEY.ESC:    lose();                  handled = true; break;
+        }
+      }
+      else if (ev.keyCode == KEY.SPACE) {
+        play();
+        handled = true;
+      }
+      if (handled)
+        ev.preventDefault(); // prevent arrow keys from scrolling the page (supported in IE9+ and all other browsers)
+    }
+
+    //-------------------------------------------------------------------------
+    // GAME LOGIC
+    //-------------------------------------------------------------------------
+
+    function play() { hide('start'); reset();          playing = true;  }
+    function lose() { show('start'); setVisualScore(); playing = false; }
+
+    function setVisualScore(n)      { vscore = n || score; invalidateScore(); }
+    function setScore(n)            { score = n; setVisualScore(n);  }
+    function addScore(n)            { score = score + n;   }
+    function clearScore()           { setScore(0); }
+    function clearRows()            { setRows(0); }
+    function setRows(n)             { rows = n; step = Math.max(speed.min, speed.start - (speed.decrement*rows)); invalidateRows(); }
+    function addRows(n)             { setRows(rows + n); }
+    function getBlock(x,y)          { return (blocks && blocks[x] ? blocks[x][y] : null); }
+    function setBlock(x,y,type)     { blocks[x] = blocks[x] || []; blocks[x][y] = type; invalidate(); }
+    function clearBlocks()          { blocks = []; invalidate(); }
+    function clearActions()         { actions = []; }
+    function setCurrentPiece(piece) { current = piece || randomPiece(); invalidate();     }
+    function setNextPiece(piece)    { next    = piece || randomPiece(); invalidateNext(); }
+
+    function reset() {
+      dt = 0;
+      clearActions();
+      clearBlocks();
+      clearRows();
+      clearScore();
+      setCurrentPiece(next);
+      setNextPiece();
+    }
+
+    function update(idt) {
+      if (playing) {
+        if (vscore < score)
+          setVisualScore(vscore + 1);
+        handle(actions.shift());
+        dt = dt + idt;
+        if (dt > step) {
+          dt = dt - step;
+          drop();
+        }
+      }
+    }
+
+    function handle(action) {
+      switch(action) {
+        case DIR.LEFT:  move(DIR.LEFT);  break;
+        case DIR.RIGHT: move(DIR.RIGHT); break;
+        case DIR.UP:    rotate();        break;
+        case DIR.DOWN:  drop();          break;
+      }
+    }
+
+    function move(dir) {
+      var x = current.x, y = current.y;
+      switch(dir) {
+        case DIR.RIGHT: x = x + 1; break;
+        case DIR.LEFT:  x = x - 1; break;
+        case DIR.DOWN:  y = y + 1; break;
+      }
+      if (unoccupied(current.type, x, y, current.dir)) {
+        current.x = x;
+        current.y = y;
+        invalidate();
+        return true;
+      }
+      else {
+        return false;
+      }
+    }
+
+    function rotate() {
+      var newdir = (current.dir == DIR.MAX ? DIR.MIN : current.dir + 1);
+      if (unoccupied(current.type, current.x, current.y, newdir)) {
+        current.dir = newdir;
+        invalidate();
+      }
+    }
+
+    function drop() {
+      if (!move(DIR.DOWN)) {
+        addScore(10);
+        dropPiece();
+        removeLines();
+        setCurrentPiece(next);
+        setNextPiece(randomPiece());
+        clearActions();
+        if (occupied(current.type, current.x, current.y, current.dir)) {
+          lose();
+        }
+      }
+    }
+
+    function dropPiece() {
+      eachblock(current.type, current.x, current.y, current.dir, function(x, y) {
+        setBlock(x, y, current.type);
+      });
+    }
+
+    function removeLines() {
+      var x, y, complete, n = 0;
+      for(y = ny ; y > 0 ; --y) {
+        complete = true;
+        for(x = 0 ; x < nx ; ++x) {
+          if (!getBlock(x, y))
+            complete = false;
+        }
+        if (complete) {
+          removeLine(y);
+          y = y + 1; // recheck same line
+          n++;
+        }
+      }
+      if (n > 0) {
+        addRows(n);
+        addScore(100*Math.pow(2,n-1)); // 1: 100, 2: 200, 3: 400, 4: 800
+      }
+    }
+
+    function removeLine(n) {
+      var x, y;
+      for(y = n ; y >= 0 ; --y) {
+        for(x = 0 ; x < nx ; ++x)
+          setBlock(x, y, (y == 0) ? null : getBlock(x, y-1));
+      }
+    }
+
+    //-------------------------------------------------------------------------
+    // RENDERING
+    //-------------------------------------------------------------------------
+
+    var invalid = {};
+
+    function invalidate()         { invalid.court  = true; }
+    function invalidateNext()     { invalid.next   = true; }
+    function invalidateScore()    { invalid.score  = true; }
+    function invalidateRows()     { invalid.rows   = true; }
+
+    function draw() {
+      ctx.save();
+      ctx.lineWidth = 1;
+      ctx.translate(0.5, 0.5); // for crisp 1px black lines
+      drawCourt();
+      drawNext();
+      drawScore();
+      drawRows();
+      ctx.restore();
+    }
+
+    function drawCourt() {
+      if (invalid.court) {
+        ctx.clearRect(0, 0, canvas.width, canvas.height);
+        if (playing)
+          drawPiece(ctx, current.type, current.x, current.y, current.dir);
+        var x, y, block;
+        for(y = 0 ; y < ny ; y++) {
+          for (x = 0 ; x < nx ; x++) {
+            if (block = getBlock(x,y))
+              drawBlock(ctx, x, y, block.color);
+          }
+        }
+        ctx.strokeRect(0, 0, nx*dx - 1, ny*dy - 1); // court boundary
+        invalid.court = false;
+      }
+    }
+
+    function drawNext() {
+      if (invalid.next) {
+        var padding = (nu - next.type.size) / 2; // half-arsed attempt at centering next piece display
+        uctx.save();
+        uctx.translate(0.5, 0.5);
+        uctx.clearRect(0, 0, nu*dx, nu*dy);
+        drawPiece(uctx, next.type, padding, padding, next.dir);
+        uctx.strokeStyle = 'black';
+        uctx.strokeRect(0, 0, nu*dx - 1, nu*dy - 1);
+        uctx.restore();
+        invalid.next = false;
+      }
+    }
+
+    function drawScore() {
+      if (invalid.score) {
+        html('score', ("00000" + Math.floor(vscore)).slice(-5));
+        invalid.score = false;
+      }
+    }
+
+    function drawRows() {
+      if (invalid.rows) {
+        html('rows', rows);
+        invalid.rows = false;
+      }
+    }
+
+    function drawPiece(ctx, type, x, y, dir) {
+      eachblock(type, x, y, dir, function(x, y) {
+        drawBlock(ctx, x, y, type.color);
+      });
+    }
+
+    function drawBlock(ctx, x, y, color) {
+      ctx.fillStyle = color;
+      ctx.fillRect(x*dx, y*dy, dx, dy);
+      ctx.strokeRect(x*dx, y*dy, dx, dy)
+    }
+
+    //-------------------------------------------------------------------------
+    // FINALLY, lets run the game
+    //-------------------------------------------------------------------------
+
+    run();
+
+  </script>
+
+</body>
+</html>
diff --git a/team/tetris/stats.js b/team/tetris/stats.js
new file mode 100644
index 0000000000000000000000000000000000000000..5d89bffc7fff31c551ad996faf0fe463e199dd98
--- /dev/null
+++ b/team/tetris/stats.js
@@ -0,0 +1,10 @@
+// stats.js r6 - http://github.com/mrdoob/stats.js
+var Stats=function(){function s(a,g,d){var f,c,e;for(c=0;c<30;c++)for(f=0;f<73;f++)e=(f+c*74)*4,a[e]=a[e+4],a[e+1]=a[e+5],a[e+2]=a[e+6];for(c=0;c<30;c++)e=(73+c*74)*4,c<g?(a[e]=b[d].bg.r,a[e+1]=b[d].bg.g,a[e+2]=b[d].bg.b):(a[e]=b[d].fg.r,a[e+1]=b[d].fg.g,a[e+2]=b[d].fg.b)}var r=0,t=2,g,u=0,j=(new Date).getTime(),F=j,v=j,l=0,w=1E3,x=0,k,d,a,m,y,n=0,z=1E3,A=0,f,c,o,B,p=0,C=1E3,D=0,h,i,q,E,b={fps:{bg:{r:16,g:16,b:48},fg:{r:0,g:255,b:255}},ms:{bg:{r:16,g:48,b:16},fg:{r:0,g:255,b:0}},mb:{bg:{r:48,g:16,
+b:26},fg:{r:255,g:0,b:128}}};g=document.createElement("div");g.style.cursor="pointer";g.style.width="80px";g.style.opacity="0.9";g.style.zIndex="10001";g.addEventListener("click",function(){r++;r==t&&(r=0);k.style.display="none";f.style.display="none";h.style.display="none";switch(r){case 0:k.style.display="block";break;case 1:f.style.display="block";break;case 2:h.style.display="block"}},!1);k=document.createElement("div");k.style.backgroundColor="rgb("+Math.floor(b.fps.bg.r/2)+","+Math.floor(b.fps.bg.g/
+2)+","+Math.floor(b.fps.bg.b/2)+")";k.style.padding="2px 0px 3px 0px";g.appendChild(k);d=document.createElement("div");d.style.fontFamily="Helvetica, Arial, sans-serif";d.style.textAlign="left";d.style.fontSize="9px";d.style.color="rgb("+b.fps.fg.r+","+b.fps.fg.g+","+b.fps.fg.b+")";d.style.margin="0px 0px 1px 3px";d.innerHTML='<span style="font-weight:bold">FPS</span>';k.appendChild(d);a=document.createElement("canvas");a.width=74;a.height=30;a.style.display="block";a.style.marginLeft="3px";k.appendChild(a);
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diff --git a/team/tetris/texture.jpg b/team/tetris/texture.jpg
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index 0000000000000000000000000000000000000000..c616e59ae2adfaf0d7f881af01389969f862586a
Binary files /dev/null and b/team/tetris/texture.jpg differ