diff --git a/Tutorial/Assets/Arrow.png b/Tutorial/Assets/Arrow.png
new file mode 100644
index 0000000000000000000000000000000000000000..b8d6085c1d1c2f34cd889c3f68d51794c193691e
Binary files /dev/null and b/Tutorial/Assets/Arrow.png differ
diff --git a/Tutorial/Assets/map.csv b/Tutorial/Assets/map.csv
new file mode 100644
index 0000000000000000000000000000000000000000..a99b42cf0713bf1d5987fbb0249e5721084d76c7
--- /dev/null
+++ b/Tutorial/Assets/map.csv
@@ -0,0 +1,3 @@
+0, 1, 2
+3, 4, 5
+6, 7, 8
\ No newline at end of file
diff --git a/Tutorial/Assets/spaceman.png b/Tutorial/Assets/spaceman.png
new file mode 100644
index 0000000000000000000000000000000000000000..0b13884b65fbf23bc8c01af42af7e2f9d379b3f8
Binary files /dev/null and b/Tutorial/Assets/spaceman.png differ
diff --git a/Tutorial/BasicWebGame.js b/Tutorial/BasicWebGame.js
index 415023c8c9185b75d4ab73f832eb7d4549befedf..76e64ab9f56525d4944992f4c1dccde0c67b7869 100644
--- a/Tutorial/BasicWebGame.js
+++ b/Tutorial/BasicWebGame.js
@@ -4,7 +4,7 @@ class BasiceWebGame extends Phaser.Scene
         {
             this.load.setBaseURL('https://raw.githubusercontent.com/Anbak98/phaser3/master/Tutorial/');
             this.load.image('tiles', 'Assets/Tilemap.png');
-            // this.load.tilemapCSV('map', 'assets/tilemaps/csv/catastrophi_level2.csv');
-            // this.load.spritesheet('player', 'assets/sprites/spaceman.png', { frameWidth: 16, frameHeight: 16 });
+            this.load.tilemapCSV('map', 'Assets/map.csv');
+            this.load.spritesheet('player', 'Assets/spaceman.png', { frameWidth: 16, frameHeight: 16 });
         }
     }
\ No newline at end of file