Drag the mouse over the canvas to move the camera.
Wheel the mouse over the canvas to zoom in/out the camera.

		


     	Vertex Shader Source 			Fragment Shader Source
	    


Render Refresh time(less than 0 will stop) : SEC


		
		Projection Matrix
		

you can modify the value of the matrix under this character.

		
Calculate
Near Far
FOV up degree FOV down degree FOV left degree FOV right degree
you can modify the value of the matrix under this character. if you disabled Calculate checkbox but recommand Calculate by matrix
		
View Matrix
		

you can modify the value of the matrix under this character.
but recommand drag/wheel over the canvas

		
		
Move Matrix
		

you can modify the value of the matrix under this character. if you checked Pause checkbox

		
Pause & Change


big square





transX : 0.0000

transY : 0.0000

transZ : 0.0000

small squares





transX : 0.0000

transY : 0.0000

transZ : 0.0000