diff --git a/gltfTutorial/gltfTutorial_015_SimpleCameras.md b/gltfTutorial/gltfTutorial_015_SimpleCameras.md index 766b8ffaa73e9a76cc8ebf0f0429a3f90b88e8b6..8a5ab550b1208b09f8fa99d80e843f431407ebcb 100644 --- a/gltfTutorial/gltfTutorial_015_SimpleCameras.md +++ b/gltfTutorial/gltfTutorial_015_SimpleCameras.md @@ -159,7 +159,7 @@ When a camera object has been defined, it may be attached to a `node`. This is a }, ``` -The differences between perspective and orthographic cameras and their properties, the effect of attaching the cameras to the nodes, and the management of multiple cameras will be explained in detail in the [Cameras](gltfTutorial_018_Cameras.md) section. +The differences between perspective and orthographic cameras and their properties, the effect of attaching the cameras to the nodes, and the management of multiple cameras will be explained in detail in the [Cameras](gltfTutorial_016_Cameras.md) section.