diff --git a/gltfTutorial/gltfTutorial_004_ScenesNodes.md b/gltfTutorial/gltfTutorial_004_ScenesNodes.md index 44263bde6ba3c1dd8dc16984524ecb94687256bc..f03d8432a53890c11ae59ce0d092c8933a329c2e 100644 --- a/gltfTutorial/gltfTutorial_004_ScenesNodes.md +++ b/gltfTutorial/gltfTutorial_004_ScenesNodes.md @@ -149,7 +149,7 @@ For the example matrices given above, the final, local transform matrix of the n <p align="center"> <img src="images/productMatrix.png" /><br> -<a name="produtMatrix-png"></a>Image 4f: The final local transform matrix computed from the TRS properties. +<a name="produtMatrix-png"></a>Image 4f: The final local transform matrix computed from the TRS properties. - 그림 4f: TRS 속성으로 부터 계산된 최종 로컬 변환 행렬 </p> This matrix will cause the vertices of the meshes to be scaled, then rotated, and then translated according to the `scale`, `rotation`, and `translation` properties that have been given in the node.