From a3def9b102e5fe20f512ab6a32c3c5bbfe7480c7 Mon Sep 17 00:00:00 2001
From: Hwanyong Lee <hwan@ajou.ac.kr>
Date: Thu, 24 Mar 2022 00:18:44 +0900
Subject: [PATCH] Image 4f - translation

---
 gltfTutorial/gltfTutorial_004_ScenesNodes.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/gltfTutorial/gltfTutorial_004_ScenesNodes.md b/gltfTutorial/gltfTutorial_004_ScenesNodes.md
index 44263bd..f03d843 100644
--- a/gltfTutorial/gltfTutorial_004_ScenesNodes.md
+++ b/gltfTutorial/gltfTutorial_004_ScenesNodes.md
@@ -149,7 +149,7 @@ For the example matrices given above, the final, local transform matrix of the n
 
 <p align="center">
 <img src="images/productMatrix.png" /><br>
-<a name="produtMatrix-png"></a>Image 4f: The final local transform matrix computed from the TRS properties.
+<a name="produtMatrix-png"></a>Image 4f: The final local transform matrix computed from the TRS properties. - 그림 4f: TRS 속성으로 부터 계산된 최종 로컬 변환 행렬 
 </p>
 
 This matrix will cause the vertices of the meshes to be scaled, then rotated, and then translated according to the `scale`, `rotation`, and `translation` properties that have been given in the node.
-- 
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