diff --git "a/3. \353\217\205\353\246\275\355\230\225 \353\252\250\353\223\210/3.2 OpenGL wrapper(bgl)" "b/3. \353\217\205\353\246\275\355\230\225 \353\252\250\353\223\210/3.2 OpenGL wrapper(bgl)" new file mode 100644 index 0000000000000000000000000000000000000000..6b51980aea86c5299fc90059ceb0a827523a3adf --- /dev/null +++ "b/3. \353\217\205\353\246\275\355\230\225 \353\252\250\353\223\210/3.2 OpenGL wrapper(bgl)" @@ -0,0 +1,1137 @@ +Warning + +This module is deprecated and will be removed in a future release, when OpenGL is replaced by Metal and Vulkan. Use the graphics API independent gpu module instead. + +This module wraps OpenGL constants and functions, making them available from within Blender Python. + +The complete list can be retrieved from the module itself, by listing its contents: dir(bgl). A simple search on the web can point to more than enough material to teach OpenGL programming, from books to many collections of tutorials. + +Here is a comprehensive list of books (non free). Learn OpenGL is one of the best resources to learn modern OpenGL and opengl-tutorial.org offers a set of extensive examples, including advanced features. + +Note + +You can use the bpy.types.Image type to load and set textures. See bpy.types.Image.gl_load and bpy.types.Image.gl_free, for example. + +glBindTexture(target, texture): +Bind a named texture to a texturing target + +See also + +OpenGL Docs + +Parameters +target (Enumerated constant) – Specifies the target to which the texture is bound. + +texture (unsigned int) – Specifies the name of a texture. + +glBlendFunc(sfactor, dfactor): +Specify pixel arithmetic + +See also + +OpenGL Docs + +Parameters +sfactor (Enumerated constant) – Specifies how the red, green, blue, and alpha source blending factors are computed. + +dfactor (Enumerated constant) – Specifies how the red, green, blue, and alpha destination blending factors are computed. + +glClear(mask): +Clear buffers to preset values + +See also + +OpenGL Docs + +Parameters +mask (Enumerated constant(s)) – Bitwise OR of masks that indicate the buffers to be cleared. + +glClearColor(red, green, blue, alpha): +Specify clear values for the color buffers + +See also + +OpenGL Docs + +Parameters +alpha (red, green, blue,) – Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0. + +glClearDepth(depth): +Specify the clear value for the depth buffer + +See also + +OpenGL Docs + +Parameters +depth (int) – Specifies the depth value used when the depth buffer is cleared. The initial value is 1. + +glClearStencil(s): +Specify the clear value for the stencil buffer + +See also + +OpenGL Docs + +Parameters +s (int) – Specifies the index used when the stencil buffer is cleared. The initial value is 0. + +glClipPlane (plane, equation): +Specify a plane against which all geometry is clipped + +See also + +OpenGL Docs + +Parameters +plane (Enumerated constant) – Specifies which clipping plane is being positioned. + +equation (bgl.Buffer object I{type GL_FLOAT}(double)) – Specifies the address of an array of four double- precision floating-point values. These values are interpreted as a plane equation. + +glColorMask(red, green, blue, alpha): +Enable and disable writing of frame buffer color components + +See also + +OpenGL Docs + +Parameters +alpha (red, green, blue,) – Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written. + +glCopyTexImage2D(target, level, internalformat, x, y, width, height, border): +Copy pixels into a 2D texture image + +See also + +OpenGL Docs + +Parameters +target (Enumerated constant) – Specifies the target texture. + +level (int) – Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + +internalformat (int) – Specifies the number of color components in the texture. + +y (x,) – Specify the window coordinates of the first pixel that is copied from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + +width (int) – Specifies the width of the texture image. Must be 2n+2(border) for some integer n. All implementations support texture images that are at least 64 texels wide. + +height (int) – Specifies the height of the texture image. Must be 2m+2(border) for some integer m. All implementations support texture images that are at least 64 texels high. + +border (int) – Specifies the width of the border. Must be either 0 or 1. + +glCullFace(mode): +Specify whether front- or back-facing facets can be culled + +See also + +OpenGL Docs + +Parameters +mode (Enumerated constant) – Specifies whether front- or back-facing facets are candidates for culling. + +glDeleteTextures(n, textures): +Delete named textures + +See also + +OpenGL Docs + +Parameters +n (int) – Specifies the number of textures to be deleted + +textures (bgl.Buffer I{GL_INT}) – Specifies an array of textures to be deleted + +glDepthFunc(func): +Specify the value used for depth buffer comparisons + +See also + +OpenGL Docs + +Parameters +func (Enumerated constant) – Specifies the depth comparison function. + +glDepthMask(flag): +Enable or disable writing into the depth buffer + +See also + +OpenGL Docs + +Parameters +flag (int (boolean)) – Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. + +glDepthRange(zNear, zFar): +Specify mapping of depth values from normalized device coordinates to window coordinates + +See also + +OpenGL Docs + +Parameters +zNear (int) – Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. + +zFar (int) – Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. + +glDisable(cap): +Disable server-side GL capabilities + +See also + +OpenGL Docs + +Parameters +cap (Enumerated constant) – Specifies a symbolic constant indicating a GL capability. + +glDrawBuffer(mode): +Specify which color buffers are to be drawn into + +See also + +OpenGL Docs + +Parameters +mode (Enumerated constant) – Specifies up to four color buffers to be drawn into. + +glEdgeFlag (flag): +B{glEdgeFlag, glEdgeFlagv} + +Flag edges as either boundary or non-boundary + +See also + +OpenGL Docs + +Parameters +flag (Depends of function prototype) – Specifies the current edge flag value.The initial value is GL_TRUE. + +glEnable(cap): +Enable server-side GL capabilities + +See also + +OpenGL Docs + +Parameters +cap (Enumerated constant) – Specifies a symbolic constant indicating a GL capability. + +glEvalCoord (u,v): +B{glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv} + +Evaluate enabled one- and two-dimensional maps + +See also + +OpenGL Docs + +Parameters +u (Depends on function prototype.) – Specifies a value that is the domain coordinate u to the basis function defined in a previous glMap1 or glMap2 command. If the function prototype ends in ‘v’ then u specifies a pointer to an array containing either one or two domain coordinates. The first coordinate is u. The second coordinate is v, which is present only in glEvalCoord2 versions. + +v (Depends on function prototype. (only with '2' prototypes)) – Specifies a value that is the domain coordinate v to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. + +glEvalMesh (mode, i1, i2): +B{glEvalMesh1 or glEvalMesh2} + +Compute a one- or two-dimensional grid of points or lines + +See also + +OpenGL Docs + +Parameters +mode (Enumerated constant) – In glEvalMesh1, specifies whether to compute a one-dimensional mesh of points or lines. + +i2 (i1,) – Specify the first and last integer values for the grid domain variable i. + +glEvalPoint (i, j): +B{glEvalPoint1 and glEvalPoint2} + +Generate and evaluate a single point in a mesh + +See also + +OpenGL Docs + +Parameters +i (int) – Specifies the integer value for grid domain variable i. + +j (int (only with '2' prototypes)) – Specifies the integer value for grid domain variable j (glEvalPoint2 only). + +glFeedbackBuffer (size, type, buffer): +Controls feedback mode + +See also + +OpenGL Docs + +Parameters +size (int) – Specifies the maximum number of values that can be written into buffer. + +type (Enumerated constant) – Specifies a symbolic constant that describes the information that will be returned for each vertex. + +buffer (bgl.Buffer object I{GL_FLOAT}) – Returns the feedback data. + +glFinish(): +Block until all GL execution is complete + +See also + +OpenGL Docs + +glFlush(): +Force Execution of GL commands in finite time + +See also + +OpenGL Docs + +glFog (pname, param): +B{glFogf, glFogi, glFogfv, glFogiv} + +Specify fog parameters + +See also + +OpenGL Docs + +Parameters +pname (Enumerated constant) – Specifies a single-valued fog parameter. If the function prototype ends in ‘v’ specifies a fog parameter. + +param (Depends on function prototype.) – Specifies the value or values to be assigned to pname. GL_FOG_COLOR requires an array of four values. All other parameters accept an array containing only a single value. + +glFrontFace(mode): +Define front- and back-facing polygons + +See also + +OpenGL Docs + +Parameters +mode (Enumerated constant) – Specifies the orientation of front-facing polygons. + +glGenTextures(n, textures): +Generate texture names + +See also + +OpenGL Docs + +Parameters +n (int) – Specifies the number of textures name to be generated. + +textures (bgl.Buffer object I{type GL_INT}) – Specifies an array in which the generated textures names are stored. + +glGet (pname, param): +B{glGetBooleanv, glGetfloatv, glGetFloatv, glGetIntegerv} + +Return the value or values of a selected parameter + +See also + +OpenGL Docs + +Parameters +pname (Enumerated constant) – Specifies the parameter value to be returned. + +param (Depends on function prototype.) – Returns the value or values of the specified parameter. + +glGetError(): +Return error information + +See also + +OpenGL Docs + +glGetLight (light, pname, params): +B{glGetLightfv and glGetLightiv} + +Return light source parameter values + +See also + +OpenGL Docs + +Parameters +light (Enumerated constant) – Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS. + +pname (Enumerated constant) – Specifies a light source parameter for light. + +params (bgl.Buffer object. Depends on function prototype.) – Returns the requested data. + +glGetMap (target, query, v): +B{glGetMapdv, glGetMapfv, glGetMapiv} + +Return evaluator parameters + +See also + +OpenGL Docs + +Parameters +target (Enumerated constant) – Specifies the symbolic name of a map. + +query (Enumerated constant) – Specifies which parameter to return. + +v (bgl.Buffer object. Depends on function prototype.) – Returns the requested data. + +glGetMaterial (face, pname, params): +B{glGetMaterialfv, glGetMaterialiv} + +Return material parameters + +See also + +OpenGL Docs + +Parameters +face (Enumerated constant) – Specifies which of the two materials is being queried. representing the front and back materials, respectively. + +pname (Enumerated constant) – Specifies the material parameter to return. + +params (bgl.Buffer object. Depends on function prototype.) – Returns the requested data. + +glGetPixelMap (map, values): +B{glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv} + +Return the specified pixel map + +See also + +OpenGL Docs + +Parameters +map (Enumerated constant) – Specifies the name of the pixel map to return. + +values (bgl.Buffer object. Depends on function prototype.) – Returns the pixel map contents. + +glGetString(name): +Return a string describing the current GL connection + +See also + +OpenGL Docs + +Parameters +name (Enumerated constant) – Specifies a symbolic constant. + +glGetTexEnv (target, pname, params): +B{glGetTexEnvfv, glGetTexEnviv} + +Return texture environment parameters + +See also + +OpenGL Docs + +Parameters +target (Enumerated constant) – Specifies a texture environment. Must be GL_TEXTURE_ENV. + +pname (Enumerated constant) – Specifies the symbolic name of a texture environment parameter. + +params (bgl.Buffer object. Depends on function prototype.) – Returns the requested data. + +glGetTexGen (coord, pname, params): +B{glGetTexGendv, glGetTexGenfv, glGetTexGeniv} + +Return texture coordinate generation parameters + +See also + +OpenGL Docs + +Parameters +coord (Enumerated constant) – Specifies a texture coordinate. + +pname (Enumerated constant) – Specifies the symbolic name of the value(s) to be returned. + +params (bgl.Buffer object. Depends on function prototype.) – Returns the requested data. + +glGetTexImage(target, level, format, type, pixels): +Return a texture image + +See also + +OpenGL Docs + +Parameters +target (Enumerated constant) – Specifies which texture is to be obtained. + +level (int) – Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level n is the nth mipmap reduction image. + +format (Enumerated constant) – Specifies a pixel format for the returned data. + +type (Enumerated constant) – Specifies a pixel type for the returned data. + +pixels (bgl.Buffer object.) – Returns the texture image. Should be a pointer to an array of the type specified by type + +glGetTexLevelParameter (target, level, pname, params): +B{glGetTexLevelParameterfv, glGetTexLevelParameteriv} + +return texture parameter values for a specific level of detail + +See also + +OpenGL Docs + +Parameters +target (Enumerated constant) – Specifies the symbolic name of the target texture. + +level (int) – Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level n is the nth mipmap reduction image. + +pname (Enumerated constant) – Specifies the symbolic name of a texture parameter. + +params (bgl.Buffer object. Depends on function prototype.) – Returns the requested data. + +glGetTexParameter (target, pname, params): +B{glGetTexParameterfv, glGetTexParameteriv} + +Return texture parameter values + +See also + +OpenGL Docs + +Parameters +target (Enumerated constant) – Specifies the symbolic name of the target texture. + +pname (Enumerated constant) – Specifies the symbolic name the target texture. + +params (bgl.Buffer object. Depends on function prototype.) – Returns the texture parameters. + +glHint(target, mode): +Specify implementation-specific hints + +See also + +OpenGL Docs + +Parameters +target (Enumerated constant) – Specifies a symbolic constant indicating the behavior to be controlled. + +mode (Enumerated constant) – Specifies a symbolic constant indicating the desired behavior. + +glIsEnabled(cap): +Test whether a capability is enabled + +See also + +OpenGL Docs + +Parameters +cap (Enumerated constant) – Specifies a constant representing a GL capability. + +glIsTexture(texture): +Determine if a name corresponds to a texture + +See also + +OpenGL Docs + +Parameters +texture (unsigned int) – Specifies a value that may be the name of a texture. + +glLight (light, pname, param): +B{glLightf,glLighti, glLightfv, glLightiv} + +Set the light source parameters + +See also + +OpenGL Docs + +Parameters +light (Enumerated constant) – Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS. + +pname (Enumerated constant) – Specifies a single-valued light source parameter for light. + +param (Depends on function prototype.) – Specifies the value that parameter pname of light source light will be set to. If function prototype ends in ‘v’ specifies a pointer to the value or values that parameter pname of light source light will be set to. + +glLightModel (pname, param): +B{glLightModelf, glLightModeli, glLightModelfv, glLightModeliv} + +Set the lighting model parameters + +See also + +OpenGL Docs + +Parameters +pname (Enumerated constant) – Specifies a single-value light model parameter. + +param (Depends on function prototype.) – Specifies the value that param will be set to. If function prototype ends in ‘v’ specifies a pointer to the value or values that param will be set to. + +glLineWidth(width): +Specify the width of rasterized lines. + +See also + +OpenGL Docs + +Parameters +width (float) – Specifies the width of rasterized lines. The initial value is 1. + +glLoadMatrix (m): +B{glLoadMatrixd, glLoadMatixf} + +Replace the current matrix with the specified matrix + +See also + +OpenGL Docs + +Parameters +m (bgl.Buffer object. Depends on function prototype.) – Specifies a pointer to 16 consecutive values, which are used as the elements of a 4x4 column-major matrix. + +glLogicOp(opcode): +Specify a logical pixel operation for color index rendering + +See also + +OpenGL Docs + +Parameters +opcode (Enumerated constant) – Specifies a symbolic constant that selects a logical operation. + +glMap1 (target, u1, u2, stride, order, points): +B{glMap1d, glMap1f} + +Define a one-dimensional evaluator + +See also + +OpenGL Docs + +Parameters +target (Enumerated constant) – Specifies the kind of values that are generated by the evaluator. + +u1,u2 – Specify a linear mapping of u, as presented to glEvalCoord1, to ^, t he variable that is evaluated by the equations specified by this command. + +stride (int) – Specifies the number of floats or float (double)s between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. + +order (int) – Specifies the number of control points. Must be positive. + +points (bgl.Buffer object. Depends on function prototype.) – Specifies a pointer to the array of control points. + +glMap2 (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points): +B{glMap2d, glMap2f} + +Define a two-dimensional evaluator + +See also + +OpenGL Docs + +Parameters +target (Enumerated constant) – Specifies the kind of values that are generated by the evaluator. + +u1,u2 – Specify a linear mapping of u, as presented to glEvalCoord2, to ^, t he variable that is evaluated by the equations specified by this command. Initially u1 is 0 and u2 is 1. + +ustride (int) – Specifies the number of floats or float (double)s between the beginning of control point R and the beginning of control point R ij, where i and j are the u and v control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. + +uorder (int) – Specifies the dimension of the control point array in the u axis. Must be positive. The initial value is 1. + +v2 (v1,) – Specify a linear mapping of v, as presented to glEvalCoord2, to ^, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. + +vstride (int) – Specifies the number of floats or float (double)s between the beginning of control point R and the beginning of control point R ij, where i and j are the u and v control point(indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. + +vorder (int) – Specifies the dimension of the control point array in the v axis. Must be positive. The initial value is 1. + +points (bgl.Buffer object. Depends on function prototype.) – Specifies a pointer to the array of control points. + +glMapGrid (un, u1,u2 ,vn, v1, v2): +B{glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f} + +Define a one- or two-dimensional mesh + +See also + +OpenGL Docs + +Parameters +un (int) – Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive. + +u2 (u1,) – Specify the mappings for integer grid domain values i=0 and i=un. + +vn (int) – Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only). + +v2 (v1,) – Specify the mappings for integer grid domain values j=0 and j=vn (glMapGrid2 only). + +glMaterial (face, pname, params): +Specify material parameters for the lighting model. + +See also + +OpenGL Docs + +Parameters +face (Enumerated constant) – Specifies which face or faces are being updated. Must be one of: + +pname (Enumerated constant) – Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. + +params (int) – Specifies the value that parameter GL_SHININESS will be set to. If function prototype ends in ‘v’ specifies a pointer to the value or values that pname will be set to. + +glMultMatrix (m): +B{glMultMatrixd, glMultMatrixf} + +Multiply the current matrix with the specified matrix + +See also + +OpenGL Docs + +Parameters +m (bgl.Buffer object. Depends on function prototype.) – Points to 16 consecutive values that are used as the elements of a 4x4 column major matrix. + +glNormal3 (nx, ny, nz, v): +B{Normal3b, Normal3bv, Normal3d, Normal3dv, Normal3f, Normal3fv, Normal3i, Normal3iv, Normal3s, Normal3sv} + +Set the current normal vector + +See also + +OpenGL Docs + +Parameters +nz (nx, ny,) – Specify the x, y, and z coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + +v (bgl.Buffer object. Depends on function prototype. (‘v’ prototypes)) – Specifies a pointer to an array of three elements: the x, y, and z coordinates of the new current normal. + +glPixelMap (map, mapsize, values): +B{glPixelMapfv, glPixelMapuiv, glPixelMapusv} + +Set up pixel transfer maps + +See also + +OpenGL Docs + +Parameters +map (Enumerated constant) – Specifies a symbolic map name. + +mapsize (int) – Specifies the size of the map being defined. + +values (bgl.Buffer object. Depends on function prototype.) – Specifies an array of mapsize values. + +glPixelStore (pname, param): +B{glPixelStoref, glPixelStorei} + +Set pixel storage modes + +See also + +OpenGL Docs + +Parameters +pname (Enumerated constant) – Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory. Six more affect the unpacking of pixel data from memory. + +param (Depends on function prototype.) – Specifies the value that pname is set to. + +glPixelTransfer (pname, param): +B{glPixelTransferf, glPixelTransferi} + +Set pixel transfer modes + +See also + +OpenGL Docs + +Parameters +pname (Enumerated constant) – Specifies the symbolic name of the pixel transfer parameter to be set. + +param (Depends on function prototype.) – Specifies the value that pname is set to. + +glPointSize(size): +Specify the diameter of rasterized points + +See also + +OpenGL Docs + +Parameters +size (float) – Specifies the diameter of rasterized points. The initial value is 1. + +glPolygonMode(face, mode): +Select a polygon rasterization mode + +See also + +OpenGL Docs + +Parameters +face (Enumerated constant) – Specifies the polygons that mode applies to. Must be GL_FRONT for front-facing polygons, GL_BACK for back- facing polygons, or GL_FRONT_AND_BACK for front- and back-facing polygons. + +mode (Enumerated constant) – Specifies how polygons will be rasterized. The initial value is GL_FILL for both front- and back- facing polygons. + +glPolygonOffset(factor, units): +Set the scale and units used to calculate depth values + +See also + +OpenGL Docs + +Parameters +factor (float) – Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. + +units (float) – Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. + +glRasterPos (x,y,z,w): +B{glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv} + +Specify the raster position for pixel operations + +See also + +OpenGL Docs + +Parameters +w (x, y, z,) – Specify the x,y,z, and w object coordinates (if present) for the raster position. If function prototype ends in ‘v’ specifies a pointer to an array of two, three, or four elements, specifying x, y, z, and w coordinates, respectively. + +Note + +If you are drawing to the 3d view with a Scriptlink of a space handler the zoom level of the panels will scale the glRasterPos by the view matrix. so a X of 10 will not always offset 10 pixels as you would expect. + +To work around this get the scale value of the view matrix and use it to scale your pixel values. + +import bgl +xval, yval= 100, 40 +# Get the scale of the view matrix +view_matrix = bgl.Buffer(bgl.GL_FLOAT, 16) +bgl.glGetFloatv(bgl.GL_MODELVIEW_MATRIX, view_matrix) +f = 1.0 / view_matrix[0] + +# Instead of the usual glRasterPos2i(xval, yval) +bgl.glRasterPos2f(xval * f, yval * f) +glReadBuffer(mode): +Select a color buffer source for pixels. + +See also + +OpenGL Docs + +Parameters +mode (Enumerated constant) – Specifies a color buffer. + +glReadPixels(x, y, width, height, format, type, pixels): +Read a block of pixels from the frame buffer + +See also + +OpenGL Docs + +Parameters +y (x,) – Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + +height (width,) – Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + +format (Enumerated constant) – Specifies the format of the pixel data. + +type (Enumerated constant) – Specifies the data type of the pixel data. + +pixels (bgl.Buffer object) – Returns the pixel data. + +glRect (x1,y1,x2,y2,v1,v2): +B{glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv} + +Draw a rectangle + +See also + +OpenGL Docs + +Parameters +y1 (x1,) – Specify one vertex of a rectangle + +y2 (x2,) – Specify the opposite vertex of the rectangle + +v2 (v1,) – Specifies a pointer to one vertex of a rectangle and the pointer to the opposite vertex of the rectangle + +glRotate (angle, x, y, z): +B{glRotated, glRotatef} + +Multiply the current matrix by a rotation matrix + +See also + +OpenGL Docs + +Parameters +angle (Depends on function prototype.) – Specifies the angle of rotation in degrees. + +z (x, y,) – Specify the x, y, and z coordinates of a vector respectively. + +glScale (x,y,z): +B{glScaled, glScalef} + +Multiply the current matrix by a general scaling matrix + +See also + +OpenGL Docs + +Parameters +z (x, y,) – Specify scale factors along the x, y, and z axes, respectively. + +glScissor(x,y,width,height): +Define the scissor box + +See also + +OpenGL Docs + +Parameters +y (x,) – Specify the lower left corner of the scissor box. Initially (0, 0). + +height (width) – Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + +glStencilFunc(func, ref, mask): +Set function and reference value for stencil testing + +See also + +OpenGL Docs + +Parameters +func (Enumerated constant) – Specifies the test function. + +ref (int) – Specifies the reference value for the stencil test. ref is clamped to the range [0,2n-1], where n is the number of bitplanes in the stencil buffer. The initial value is 0. + +mask (unsigned int) – Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1’s. + +glStencilMask(mask): +Control the writing of individual bits in the stencil planes + +See also + +OpenGL Docs + +Parameters +mask (unsigned int) – Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1’s. + +glStencilOp(fail, zfail, zpass): +Set stencil test actions + +See also + +OpenGL Docs + +Parameters +fail (Enumerated constant) – Specifies the action to take when the stencil test fails. The initial value is GL_KEEP. + +zfail (Enumerated constant) – Specifies the stencil action when the stencil test passes, but the depth test fails. zfail accepts the same symbolic constants as fail. The initial value is GL_KEEP. + +zpass (Enumerated constant) – Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. zpass accepts the same symbolic constants as fail. The initial value is GL_KEEP. + +glTexCoord (s,t,r,q,v): +B{glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv} + +Set the current texture coordinates + +See also + +OpenGL Docs + +Parameters +q (s, t, r,) – Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + +v (bgl.Buffer object. Depends on function prototype. (for ‘v’ prototypes only)) – Specifies a pointer to an array of one, two, three, or four elements, which in turn specify the s, t, r, and q texture coordinates. + +glTexEnv (target, pname, param): +B{glTextEnvf, glTextEnvi, glTextEnvfv, glTextEnviv} + +Set texture environment parameters + +See also + +OpenGL Docs + +Parameters +target (Enumerated constant) – Specifies a texture environment. Must be GL_TEXTURE_ENV. + +pname (Enumerated constant) – Specifies the symbolic name of a single-valued texture environment parameter. Must be GL_TEXTURE_ENV_MODE. + +param (Depends on function prototype.) – Specifies a single symbolic constant. If function prototype ends in ‘v’ specifies a pointer to a parameter array that contains either a single symbolic constant or an RGBA color + +glTexGen (coord, pname, param): +B{glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv} + +Control the generation of texture coordinates + +See also + +OpenGL Docs + +Parameters +coord (Enumerated constant) – Specifies a texture coordinate. + +pname (Enumerated constant) – Specifies the symbolic name of the texture- coordinate generation function. + +param (Depends on function prototype.) – Specifies a single-valued texture generation parameter. If function prototype ends in ‘v’ specifies a pointer to an array of texture generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must contain a single symbolic constant. Otherwise, params holds the coefficients for the texture-coordinate generation function specified by pname. + +glTexImage1D(target, level, internalformat, width, border, format, type, pixels): +Specify a one-dimensional texture image + +See also + +OpenGL Docs + +Parameters +target (Enumerated constant) – Specifies the target texture. + +level (int) – Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + +internalformat (int) – Specifies the number of color components in the texture. + +width (int) – Specifies the width of the texture image. Must be 2n+2(border) for some integer n. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + +border (int) – Specifies the width of the border. Must be either 0 or 1. + +format (Enumerated constant) – Specifies the format of the pixel data. + +type (Enumerated constant) – Specifies the data type of the pixel data. + +pixels (bgl.Buffer object.) – Specifies a pointer to the image data in memory. + +glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels): +Specify a two-dimensional texture image + +See also + +OpenGL Docs + +Parameters +target (Enumerated constant) – Specifies the target texture. + +level (int) – Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + +internalformat (int) – Specifies the number of color components in the texture. + +width (int) – Specifies the width of the texture image. Must be 2n+2(border) for some integer n. All implementations support texture images that are at least 64 texels wide. + +height (int) – Specifies the height of the texture image. Must be 2m+2(border) for some integer m. All implementations support texture images that are at least 64 texels high. + +border (int) – Specifies the width of the border. Must be either 0 or 1. + +format (Enumerated constant) – Specifies the format of the pixel data. + +type (Enumerated constant) – Specifies the data type of the pixel data. + +pixels (bgl.Buffer object.) – Specifies a pointer to the image data in memory. + +glTexParameter (target, pname, param): +B{glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv} + +Set texture parameters + +See also + +OpenGL Docs + +Parameters +target (Enumerated constant) – Specifies the target texture. + +pname (Enumerated constant) – Specifies the symbolic name of a single-valued texture parameter. + +param (Depends on function prototype.) – Specifies the value of pname. If function prototype ends in ‘v’ specifies a pointer to an array where the value or values of pname are stored. + +glTranslate (x, y, z): +B{glTranslatef, glTranslated} + +Multiply the current matrix by a translation matrix + +See also + +OpenGL Docs + +Parameters +z (x, y,) – Specify the x, y, and z coordinates of a translation vector. + +glViewport(x,y,width,height): +Set the viewport + +See also + +OpenGL Docs + +Parameters +y (x,) – Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + +height (width,) – Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + +glUseProgram(program): +Installs a program object as part of current rendering state + +See also + +OpenGL Docs + +Parameters +program (int) – Specifies the handle of the program object whose executables are to be used as part of current rendering state. + +glValidateProgram(program): +Validates a program object + +See also + +OpenGL Docs + +Parameters +program (int) – Specifies the handle of the program object to be validated. + +glLinkProgram(program): +Links a program object. + +See also + +OpenGL Docs + +Parameters +program (int) – Specifies the handle of the program object to be linked. + +glActiveTexture(texture): +Select active texture unit. + +See also + +OpenGL Docs + +Parameters +texture (int) – Constant in GL_TEXTURE0 0 - 8 + +glAttachShader(program, shader): +Attaches a shader object to a program object. + +See also + +OpenGL Docs + +Parameters +program (int) – Specifies the program object to which a shader object will be attached. + +shader (int) – Specifies the shader object that is to be attached. + +glCompileShader(shader): +Compiles a shader object. + +See also + +OpenGL Docs + +Parameters +shader (int) – Specifies the shader object to be compiled. + +glCreateProgram(): +Creates a program object + +See also + +OpenGL Docs + +Return type +int + +Returns +The new program or zero if an error occurs. + +glCreateShader(shaderType): +Creates a shader object.