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  • d34fc529ac7beeda8a5f3369e2d200502cd22750
  • main default protected
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script.js

  • script.js 925 B
    const function_0 = function(){
    const h_scr2 = window.innerWidth;
    const v_scr2 = window.innerHeight;
    const scene2 = new THREE.Scene();
    const camera2 = new THREE.PerspectiveCamera(120, h_scr2/v_scr2, 0.1, 1000);
    camera2.position.z = 10; // (0,0,z)에서 (0,0,0)을 보고있는 것
    
    const renderer2 = new THREE.WebGLRenderer({canvas: HelloCanvas0}); 
    renderer2.setSize( h_scr2, v_scr2 ); 
    renderer2.shadowMap.enabled = true;
    renderer2.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
    
    const light2 = new THREE.PointLight( 0xffffff, 1, 100 );
    light2.position.set( 0, 0, 0 );
    scene2.add( light2 );
    
    const planeGeometry2 = new THREE.PlaneGeometry( 60, 60, 32, 32 );
    const planeMaterial2 = new THREE.MeshStandardMaterial( { color: 0xffffff } )
    const plane2 = new THREE.Mesh( planeGeometry2, planeMaterial2 );
    plane2.position.z = -30;
    scene2.add( plane2 );
    
    renderer2.render( scene2, camera2 );
    }
    function_0();