diff --git a/pointlightshadow8.js b/pointlightshadow8.js deleted file mode 100644 index 8a746e879d091d1f423d5ce495f5cd475e2b4d7a..0000000000000000000000000000000000000000 --- a/pointlightshadow8.js +++ /dev/null @@ -1,55 +0,0 @@ -const function8 = function(){ -const h_scr2 = window.innerWidth; -const v_scr2 = window.innerHeight; -const scene2 = new THREE.Scene(); -const camera2 = new THREE.PerspectiveCamera(120, h_scr2/v_scr2, 0.1, 1000); -camera2.position.y = 15; -camera2.lookAt(0,0,0); - -//Create a WebGLRenderer and turn on shadows in the renderer -const renderer2 = new THREE.WebGLRenderer({canvas: HelloCanvas8}); -renderer2.setSize( h_scr2, v_scr2 ); -renderer2.shadowMap.enabled = true; -const light2 = new THREE.PointLight( 0xffffff, 1, 100 ); -//const light2 = new THREE.DirectionalLight( 0xffffff, 1); -//light2.position.set( 0, 0, 1 ); -//directioanl은 항상 위에서 온다. -//light2.rotaion.x = 90; -light2.castShadow = true; // default false -scene2.add( light2 ); - - -//Set up shadow properties for the light -light2.shadow.mapSize.width = 1024; // default -light2.shadow.mapSize.height = 1024; // default -light2.shadow.radius = 100; -//light2.shadow.camera.near = 0.5; // default -//light2.shadow.camera.far = 500; // default - -//Create a sphere that cast shadows (but does not receive them) -const sphereGeometry = new THREE.SphereGeometry( 5, 32, 32 ); -const sphereMaterial = new THREE.MeshPhongMaterial( { - color: 0xff0000, shininess : 90.0 }); -const sphere = new THREE.Mesh( sphereGeometry, sphereMaterial ); -sphere.castShadow = true; //default is false -sphere.receiveShadow = false; //default -scene2.add( sphere ); - -//Create a plane that receives shadows (but does not cast them) -const planeGeometry = new THREE.PlaneGeometry( 60, 60, 32, 32 ); -const planeMaterial = new THREE.MeshStandardMaterial( { color: 0xffffff } ) -const plane = new THREE.Mesh( planeGeometry, planeMaterial ); -plane.receiveShadow = true; -plane.rotation.x = -1.57; -plane.position.set(0,-5,0); -scene2.add( plane ); - - -var x = -12; -light2.position.set( x, 10, 0 ); - - - - renderer2.render( scene2, camera2 ); -} -function8(); \ No newline at end of file