diff --git a/pointlightshadow4.js b/pointlightshadow4.js deleted file mode 100644 index f665704952bf9f0113e1b044e990edbae7d4536f..0000000000000000000000000000000000000000 --- a/pointlightshadow4.js +++ /dev/null @@ -1,74 +0,0 @@ -const function4 = function(){ -const h_scr2 = window.innerWidth; -const v_scr2 = window.innerHeight; -const scene2 = new THREE.Scene(); -const camera2 = new THREE.PerspectiveCamera(120, h_scr2/v_scr2, 0.1, 1000); -camera2.position.y = 15; -camera2.lookAt(0,0,0); - -//Create a WebGLRenderer and turn on shadows in the renderer -const renderer2 = new THREE.WebGLRenderer({canvas: HelloCanvas4}); -renderer2.setSize( h_scr2, v_scr2 ); -renderer2.shadowMap.enabled = true; -const light2 = new THREE.PointLight( 0xffffff, 1, 100 ); -//const light2 = new THREE.DirectionalLight( 0xffffff, 1); -//light2.position.set( 0, 0, 1 ); -//directioanl은 항상 위에서 온다. -//light2.rotaion.x = 90; -light2.castShadow = true; // default false -//light2.autoUpdate = false; -scene2.add( light2 ); - -//Set up shadow properties for the light -//light2.shadow.mapSize.width = 128; // default -//light2.shadow.mapSize.height = 128; // default -light2.shadow.camera.near = 20; -//light2.shadow.camera.far = 500; // default - -//Create a sphere that cast shadows (but does not receive them) -const sphereGeometry = new THREE.SphereGeometry( 5, 32, 32 ); -const sphereMaterial = new THREE.MeshPhongMaterial( { - color: 0xffff00, shininess : 90.0 }); -const sphere = new THREE.Mesh( sphereGeometry, sphereMaterial ); -sphere.castShadow = true; //default is false -sphere.receiveShadow = false; //default -scene2.add( sphere ); - -//Create a plane that receives shadows (but does not cast them) -const planeGeometry = new THREE.PlaneGeometry( 60, 60, 32, 32 ); -const planeMaterial = new THREE.MeshStandardMaterial( { color: 0xffffff } ) -const plane = new THREE.Mesh( planeGeometry, planeMaterial ); -plane.receiveShadow = true; -plane.rotation.x = -1.57; -plane.position.set(0,-5,0); -scene2.add( plane ); - -//Create a helper for the shadow camera (optional) -const helper = new THREE.CameraHelper( light2.shadow.camera ); -scene2.add( helper ); - - -var x = -12; -var x_trans = 0; -const animate = function () { - requestAnimationFrame( animate ); - - if(x>=12) - { - x_trans = -0.1; - } - else if(x<=-12) - { - x_trans = +0.1; - } - - x += x_trans; - - - light2.position.set( x, 10, 0 ); - - renderer2.render( scene2, camera2 ); -}; -animate(); -} -function4(); \ No newline at end of file