From 2cf8ca139156e42fd589820beaf739c31f122804 Mon Sep 17 00:00:00 2001
From: "dyddnrdl3@naver.com" <dyddnrdl3@naver.com>
Date: Sun, 26 Dec 2021 16:27:08 +0900
Subject: [PATCH] add more contens

---
 README.md         | 53 +++++++++++++++++++++++++++++++++++++++++++++--
 physics/README.md |  5 ++++-
 2 files changed, 55 insertions(+), 3 deletions(-)

diff --git a/README.md b/README.md
index 1e4c30c..4cfc353 100644
--- a/README.md
+++ b/README.md
@@ -20,13 +20,62 @@ You can use CDN in script or install phaser by using npm or download at website
 <br/>
 **Using CDN**
 <pre><code>&#60;script src="//cdn.jsdelivr.net/npm/phaser@3.51.0/dist/phaser.js"&#62;&#60;/script&#62;
+</code></pre><br/>
+
+# Basic stucture of Phaser game
+Below is basic structure using HTML, script and CDN. If you want to know each statement's meaning, please look for below additional topics
+<pre><code>
+&#60;!DOCTYPE html&#62;
+&#60;html&#62;
+
+&#60;head&#62;
+    &#60;script src="//cdn.jsdelivr.net/npm/phaser@3.51.0/dist/phaser.js"&#62;&#60;/script&#62;
+&#60;/head&#62;
+
+&#60;body&#62;
+
+    &#60;script&#62;
+        var config = {
+            type: Phaser.AUTO,
+            width: 800, // define canvas width
+            height: 600, // define canvas height
+            physics: {
+            default: 'arcade',  // choose physics engine among arcade, matter and impact
+            arcade: {
+                gravity: { y: 100 } // physics engine
+            }
+            },
+            scene: {
+            preload: preload,
+            create: create
+            }
+        };
+
+        var game = new Phaser.Game(config);
+
+        function preload (){
+
+        }
+
+        function create (){
+
+        }
+
+    &#60;/script&#62;
+
+&#60;/body&#62;
+
+&#60;/html&#62;
+
+
+
 </code></pre><br/>
 
 # How to make phaser game?
 You can make various kinds of game like 2D-scroll game, puzzle game... etc. For starter, I recommend you to refer [Phaser website game examples](https://phaser.io/examples/v3/category/games)
 <br/><br/>
-# Knowledges about Phaser 3
+# Additional Topics about Phaser 3
 I'd like to talk about some feature, differences and other interesting topics may be helpful for your programming. Belows are my suggest!
 <br/>
 [<strong>Phaser Scene cycle</strong>](./lifecycle/README.md)<br/>
-[<strong>Phaser Physics: arcade vs matter</strong>](./physics/README.md)
\ No newline at end of file
+[<strong>Phaser Physics: arcade & matter</strong>](./physics/README.md)
\ No newline at end of file
diff --git a/physics/README.md b/physics/README.md
index 84b2d4f..96cc137 100644
--- a/physics/README.md
+++ b/physics/README.md
@@ -8,4 +8,7 @@ If you searched about it before, then you would see many comments saying that **
 
 ---
 ## physics: arcade vs matter
-From above, you may think 'why should we even consider about **matter** while it just wastes more memory thatn **arcade**?'. One of ther answer is that **matter** has more natural physic engine than **arcade** like complex shapes or chain of bodies.
+From above, you may think 'why should we even consider about **matter** while it just wastes more memory thatn **arcade**?'. One of ther answer is that **matter** has more natural physic engine than **arcade** like complex shapes or chain of bodies. So, if you try to make game with high-level physics, you should use **matter** or mix it with **arcade**
+
+---
+## Examples of Phaser physics
\ No newline at end of file
-- 
GitLab