diff --git a/README.md b/README.md
index 43ceafe5a7f285a2f087d21115d0ce994b03b80a..3b39a62ed7ff753b22e25449e61e2cb2981ff654 100644
--- a/README.md
+++ b/README.md
@@ -9,6 +9,7 @@ Very brief comments are here, so read the source code to see the details.
 
 # Initializing
 <img src=img/InitializeGL.png width=50%>
+
 First, you use "webgl2" instead of "webgl", on initializing canvas.
 Note that there is no "experimental-webgl2". Many WebGL1 extensions are a standard part of WebGL2.
 
@@ -29,8 +30,11 @@ Simply change them to "out" in the vertex shader, and "in" in the fragment shade
 
 # Shader Code Example
 <img src=img/FragmentShader.png width=50%>
+
 Fragment shader
+
 <img src=img/VertexShader.png width=50%>
+
 Vertex shader
 
 # References