From c0d04a8bc291fae572809ef2a27721882971f211 Mon Sep 17 00:00:00 2001
From: PARK Sanghyuk <zola8138@ajou.ac.kr>
Date: Mon, 21 Jun 2021 06:00:08 +0900
Subject: [PATCH] Update README.md

---
 README.md | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/README.md b/README.md
index 43ceafe..3b39a62 100644
--- a/README.md
+++ b/README.md
@@ -9,6 +9,7 @@ Very brief comments are here, so read the source code to see the details.
 
 # Initializing
 <img src=img/InitializeGL.png width=50%>
+
 First, you use "webgl2" instead of "webgl", on initializing canvas.
 Note that there is no "experimental-webgl2". Many WebGL1 extensions are a standard part of WebGL2.
 
@@ -29,8 +30,11 @@ Simply change them to "out" in the vertex shader, and "in" in the fragment shade
 
 # Shader Code Example
 <img src=img/FragmentShader.png width=50%>
+
 Fragment shader
+
 <img src=img/VertexShader.png width=50%>
+
 Vertex shader
 
 # References
-- 
GitLab