From 936279424a79b5727533301838b32db8783a577b Mon Sep 17 00:00:00 2001 From: "Min-Jae, Lee" <lee.min.jae.96@gmail.com> Date: Wed, 23 Jun 2021 13:54:53 +0900 Subject: [PATCH] Matching coding style --- script.js | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/script.js b/script.js index 5deb9e4..26b8e3e 100644 --- a/script.js +++ b/script.js @@ -173,7 +173,7 @@ const shaderFromCode = (gl, type, source) => { gl.shaderSource(s, source); gl.compileShader(s); if (!gl.getShaderParameter(s, gl.COMPILE_STATUS)) - throw new Error("Failed: compile shader.\n" + gl.getShaderInfoLog(s)); + throw new Error('Failed: compile shader.\n' + gl.getShaderInfoLog(s)); return s; } @@ -183,7 +183,7 @@ const shaderProgramLoader = (gl, vert, frag) => { gl.attachShader(p, shaderFromCode(gl, gl.FRAGMENT_SHADER, frag)); gl.linkProgram(p); if (!gl.getProgramParameter(p, gl.LINK_STATUS)) { - throw new Error("Failed: link program.\n" + gl.getProgramInfoLog(p)); + throw new Error('Failed: link program.\n' + gl.getProgramInfoLog(p)); } return p; }; @@ -225,9 +225,8 @@ document.addEventListener('DOMContentLoaded', () => { gl.UNSIGNED_BYTE, null ); - gl.useProgram(program1st); - gl.bindFramebuffer(gl.FRAMEBUFFER, GFramebuffer); + gl.bindFramebuffer(gl.FRAMEBUFFER, GFramebuffer); var drawBuffers = [ gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1, @@ -256,7 +255,7 @@ document.addEventListener('DOMContentLoaded', () => { ((gl) => { gl.bindFramebuffer(gl.FRAMEBUFFER, GFramebuffer); gl.useProgram(program1st); - gl.uniform2f(gl.getUniformLocation(program1st, "resolution"), dom.clientWidth, dom.clientHeight); + gl.uniform2f(gl.getUniformLocation(program1st, 'resolution'), dom.clientWidth, dom.clientHeight); gl.clearColor(0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); @@ -270,7 +269,7 @@ document.addEventListener('DOMContentLoaded', () => { gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.useProgram(program2nd); - gl.uniform2f(gl.getUniformLocation(program2nd, "resolution"), dom.clientWidth, dom.clientHeight); + gl.uniform2f(gl.getUniformLocation(program2nd, 'resolution'), dom.clientWidth, dom.clientHeight); gl.disable(gl.DEPTH_TEST); gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); -- GitLab