diff --git a/readme.assets/G-Buffer_Normal.png b/readme.assets/G-Buffer_Normal.png new file mode 100644 index 0000000000000000000000000000000000000000..a5305a9182a6f041ac988d8d39f95e9ee6146fb2 Binary files /dev/null and b/readme.assets/G-Buffer_Normal.png differ diff --git a/readme.assets/G-Buffer_Position.png b/readme.assets/G-Buffer_Position.png new file mode 100644 index 0000000000000000000000000000000000000000..eaa910daf5108ab882bf46c07bcddc5d01f24858 Binary files /dev/null and b/readme.assets/G-Buffer_Position.png differ diff --git a/readme.assets/Result.png b/readme.assets/Result.png new file mode 100644 index 0000000000000000000000000000000000000000..96887e5de836e8235fd80eb31cc512ce2fbbce58 Binary files /dev/null and b/readme.assets/Result.png differ diff --git a/readme.md b/readme.md index 760e136086b2c6bbab5f5bca7e62fd60fbe91bde..fb52e1addbd5eda4fdb23c8bf85e55a4ea516e0c 100644 --- a/readme.md +++ b/readme.md @@ -237,9 +237,9 @@ but, you need to check which shader program was loaded. for safety `useProgram` so Texture 2D Array stored below data at the result of draw call. - + - + # 2nd stage: Deferred rendering stage @@ -342,7 +342,7 @@ ensure 2nd stage shader program was using, than you just call `gl.drawArrays(gl. The result that printed in canvas was position information with normal based detected edge line. - + # References