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OpenGLWrapper.cpp
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Woohyung Choi authored
Increase fov of camera.
Woohyung Choi authoredIncrease fov of camera.
OpenGLWrapper.cpp 10.17 KiB
#include "OpenGLWrapper.h"
#include "ShaderType.h"
#include "ResourceLoader.h"
// settings
const unsigned int _SCR_WIDTH = 800;
const unsigned int _SCR_HEIGHT = 600;
// lighting
glm::vec3 _lightPos(1.2f, 20.0f, 2.0f);
Mesh::Mesh(GLuint _nVertex, GLuint _VAO, GLuint *_VBOs)
{
nVertex = _nVertex;
VAO = _VAO;
VBOs = _VBOs;
}
GLuint Mesh::get_vertex_count()
{
return nVertex;
}
GLuint Mesh::get_VAO()
{
return VAO;
}
GLuint *Mesh::get_VBOs()
{
return VBOs;
}
void draw_mesh(Mesh &mesh)
{
glBindVertexArray(mesh.get_VAO());
glDrawArrays(GL_TRIANGLES, 0, mesh.get_vertex_count());
glBindVertexArray(0);
}
Material::Material(GLuint _prog, GLuint _diffuseMap, GLuint _specularMap)
{
prog = _prog;
diffuseMap = _diffuseMap;
specularMap = _specularMap;
}
GLuint Material::get_program()
{
return prog;
}
GLuint Material::get_diffuseMap()
{
return diffuseMap;
}
GLuint Material::get_specularMap()
{
return specularMap;
}
RenderObject::RenderObject(Mesh * _mesh)
{
translate = glm::vec3(0.0f, 0.0f, 0.0f);
rotate = glm::vec3(0.0f, 0.0f, 0.0f);
scale = glm::vec3(1.0f, 1.0f, 1.0f);
mesh = _mesh;
update_model_matrix();