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WooHyungChoi
ProjectiveTextureMapping
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Created with Raphaël 2.2.0
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Remove load_texture(). Add default argument of load_image().
master
master
Delete NewLine.
add 4 scene and modify camera operation
add projector image
modify camera setting.
Merge branch 'master' of http://git.ajou.ac.kr/Choi/ProjectiveTextureMapping
texutre 추가
human.obj 및 humvee.obj 수정
update Projector shader code. (alpha channel support)
Make Light class, Scene class.
씬 정리
Transfrom있던거 제거
Camera에도 Transform 적용
Transform 따로 분리
Make Transform class.
add front, right. up vector in RenderObject.
여튼 commit
Modift projective_render(). now it works. add argument load_image(). add load_texture() for texture type.
rename load_image() -> make_image()
update projector shader code
projective mapping 적용중
shader 수정중
openobj() 정리.
Fix bugs on loadobj()
Merge branch 'master' of http://git.ajou.ac.kr/Choi/1
Revert "fix parenthess bug"
add wooden_house.obj
fix openObj(). (brackets)
add house model.
fix parenthess bug
improve stabillity loadobj()
improve stability of loadobj().
improve stability in loadobj().
Modify cube.obj
apply image formats.
Cleaning plane obj.
Add uv vec2 for uvcoord.
Merge branch 'master' of http://git.ajou.ac.kr/Choi/1
Add transparent image.
Merge branch 'master' of http://git.ajou.ac.kr/Choi/ProjectiveTextureMapping
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