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Created with Raphaël 2.2.019Dec15141312111098765321Nov20191714Remove load_texture(). Add default argument of load_image().mastermasterDelete NewLine.add 4 scene and modify camera operationadd projector imagemodify camera setting.Merge branch 'master' of http://git.ajou.ac.kr/Choi/ProjectiveTextureMappingtexutre 추가human.obj 및 humvee.obj 수정update Projector shader code. (alpha channel support)Make Light class, Scene class.씬 정리Transfrom있던거 제거Camera에도 Transform 적용Transform 따로 분리Make Transform class.add front, right. up vector in RenderObject.여튼 commitModift projective_render(). now it works. add argument load_image(). add load_texture() for texture type.rename load_image() -> make_image()update projector shader codeprojective mapping 적용중shader 수정중openobj() 정리.Fix bugs on loadobj()Merge branch 'master' of http://git.ajou.ac.kr/Choi/1Revert "fix parenthess bug"add wooden_house.objfix openObj(). (brackets)add house model.fix parenthess bugimprove stabillity loadobj()improve stability of loadobj().improve stability in loadobj().Modify cube.objapply image formats.Cleaning plane obj.Add uv vec2 for uvcoord.Merge branch 'master' of http://git.ajou.ac.kr/Choi/1Add transparent image.Merge branch 'master' of http://git.ajou.ac.kr/Choi/ProjectiveTextureMapping
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