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Commit b2062ae3 authored by KimKwangho's avatar KimKwangho
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......@@ -36,7 +36,7 @@ vColor is returned from Vertex Shader.
- Perspective Matrix
```c
glMatrix.mat4.perspective(proj_matrix,40/180*Math.PI,canvas.width/canvas.height,1100);
glMatrix.mat4.perspective(proj_matrix,40/180*Math.PI,canvas.width/canvas.height,1,100);
```
Perspective matrix has 5 parameters.
1. out - Frustrum matrix will be written to.
......
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