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# This is a WebGl tutorial for education of MVP in computer graphics
MVP is a methodology for showing the vertices in a comfortable way to present the object's local coorinates, camera, and perspective.
In this tutorial, you can get the knowledge of what Model-View-Projection is, how to express different objects differently, and how to show the camera's view.
Explanation
============
In the first section, you can get the information about the concept of the MVP method
<div>
<img src="https://user-images.githubusercontent.com/22390526/59958556-54a38380-94e3-11e9-8ada-dfb6635aab60.JPG"></img>
</div>
Practice
============
Next, , you can see the matrix for vertix translation using ranging inputs at the bottom
</div>
<img src="https://user-images.githubusercontent.com/22390526/59958579-de535100-94e3-11e9-804f-34cac0e6ca55.JPG"></img>
</div>
You can see the change of the screen using these inputs and move the object and view point using different types of translations.
The only object you can move in the world coordinate is the cube object which is in the middle.
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