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Commit c8f017db authored by Gina Lim's avatar Gina Lim
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Update README.md

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...@@ -876,7 +876,7 @@ My friend reports that a lot of resource marshalling is basically defensive; onc ...@@ -876,7 +876,7 @@ My friend reports that a lot of resource marshalling is basically defensive; onc
내 친구는 많은 자원 수집은 기본적으로 방어적이라고 보고했다; 일단 네가 너의 팀원들과 기계들 그리고 사무실 공간을 가지고 있다면, 너는 그들을 동료 경영자들로부터, 동일한 자원에 대해 경쟁하는 동료 경영자들로부터, 그리고 제한된 공동기금의 가장 효율적인 사용을 할당하려고 노력하는 상위 계층으로부터 방어해야한다 내 친구는 많은 자원 수집은 기본적으로 방어적이라고 보고했다; 일단 네가 너의 팀원들과 기계들 그리고 사무실 공간을 가지고 있다면, 너는 그들을 동료 경영자들로부터, 동일한 자원에 대해 경쟁하는 동료 경영자들로부터, 그리고 제한된 공동기금의 가장 효율적인 사용을 할당하려고 노력하는 상위 계층으로부터 방어해야한다
But open-source developers are volunteers, self-selected for both interest and ability to contribute to the projects they work on (and this remains generally true even when they are being paid a salary to hack open source.) The volunteer ethos tends to take care of the `attack' side of resource-marshalling automatically; people bring their own resources to the table. And there is little or no need for a manager to `play defense' in the conventional sense. (박진호)But open-source developers are volunteers, self-selected for both interest and ability to contribute to the projects they work on (and this remains generally true even when they are being paid a salary to hack open source.) The volunteer ethos tends to take care of the `attack' side of resource-marshalling automatically; people bring their own resources to the table. And there is little or no need for a manager to `play defense' in the conventional sense.
Anyway, in a world of cheap PCs and fast Internet links, we find pretty consistently that the only really limiting resource is skilled attention. Open-source projects, when they founder, essentially never do so for want of machines or links or office space; they die only when the developers themselves lose interest. Anyway, in a world of cheap PCs and fast Internet links, we find pretty consistently that the only really limiting resource is skilled attention. Open-source projects, when they founder, essentially never do so for want of machines or links or office space; they die only when the developers themselves lose interest.
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