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Commit 6888ea48 authored by 김형모's avatar 김형모
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Delete pointlightshadow1.js

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const function_1 = function(){
const h_scr2 = window.innerWidth;
const v_scr2 = window.innerHeight;
const scene2 = new THREE.Scene();
const camera2 = new THREE.PerspectiveCamera(120, h_scr2/v_scr2, 0.1, 1000);
camera2.position.z = 10; // (0,0,z)에서 (0,0,0)을 보고있는 것
const renderer2 = new THREE.WebGLRenderer({canvas: HelloCanvas1});
renderer2.setSize( h_scr2, v_scr2 );
const light2 = new THREE.PointLight( 0xffffff, 1, 100 );
light2.position.set( 0, 0, 0 );
scene2.add( light2 );
const sphereGeometry = new THREE.SphereGeometry( 2, 32, 32 );
const sphereMaterial = new THREE.MeshPhongMaterial( {
color: 0xffff00, shininess : 90.0 });
const sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
sphere.position.set(0,8,0);
scene2.add( sphere );
const sphereGeometry2 = new THREE.SphereGeometry( 2, 32, 32 );
const sphereMaterial2 = new THREE.MeshPhongMaterial( {
color: 0xffff00, shininess : 90.0 });
const sphere2 = new THREE.Mesh( sphereGeometry2, sphereMaterial2 );
sphere2.position.set(-8,8,0);
scene2.add( sphere2 );
const sphereGeometry3 = new THREE.SphereGeometry( 2, 32, 32 );
const sphereMaterial3 = new THREE.MeshPhongMaterial( {
color: 0xffff00, shininess : 90.0 });
const sphere3 = new THREE.Mesh( sphereGeometry3, sphereMaterial3 );
sphere3.position.set(-8,0,0);
scene2.add( sphere3 );
const sphereGeometry4 = new THREE.SphereGeometry( 2, 32, 32 );
const sphereMaterial4 = new THREE.MeshPhongMaterial( {
color: 0xffff00, shininess : 90.0 });
const sphere4 = new THREE.Mesh( sphereGeometry4, sphereMaterial4 );
sphere4.position.set(-8,-8,0);
scene2.add( sphere4 );
const sphereGeometry5 = new THREE.SphereGeometry( 2, 32, 32 );
const sphereMaterial5 = new THREE.MeshPhongMaterial( {
color: 0xffff00, shininess : 90.0 });
const sphere5 = new THREE.Mesh( sphereGeometry5, sphereMaterial5 );
sphere5.position.set(0,-8,0);
scene2.add( sphere5 );
const sphereGeometry6 = new THREE.SphereGeometry( 2, 32, 32 );
const sphereMaterial6 = new THREE.MeshPhongMaterial( {
color: 0xffff00, shininess : 90.0 });
const sphere6 = new THREE.Mesh( sphereGeometry6, sphereMaterial6 );
sphere6.position.set(8,-8,0);
scene2.add( sphere6 );
const sphereGeometry7 = new THREE.SphereGeometry( 2, 32, 32 );
const sphereMaterial7 = new THREE.MeshPhongMaterial( {
color: 0xffff00, shininess : 90.0 });
const sphere7 = new THREE.Mesh( sphereGeometry7, sphereMaterial7 );
sphere7.position.set(8,0,0);
scene2.add( sphere7 );
const sphereGeometry8 = new THREE.SphereGeometry( 2, 32, 32 );
const sphereMaterial8 = new THREE.MeshPhongMaterial( {
color: 0xffff00, shininess : 90.0 });
const sphere8 = new THREE.Mesh( sphereGeometry8, sphereMaterial8 );
sphere8.position.set(8,8,0);
scene2.add( sphere8 );
const planeGeometry2 = new THREE.PlaneGeometry( 60, 60, 32, 32 );
const planeMaterial2 = new THREE.MeshStandardMaterial( { color: 0xffffff } )
const plane2 = new THREE.Mesh( planeGeometry2, planeMaterial2 );
plane2.position.z = -30;
scene2.add( plane2 );
renderer2.render( scene2, camera2 );
}
function_1();
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