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Commit d550bf15 authored by dyddnrdl3@naver.com's avatar dyddnrdl3@naver.com
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......@@ -88,5 +88,6 @@ I'd like to talk about some feature, differences and other interesting topics ma
### Caution
This project is basically based on Phaser 3.24.1<br>
Docs were meant to treat about foundamental part of Phaser 3 which would not change. But if there are huge gap between latest version, please let us know.
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<img src="./by.PNG" alt="CC_BY" width="150"/>
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![CC-BY](./by.PNG)
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......@@ -90,4 +90,4 @@ Phaser 게임 개발에 도움이 될 수 있는 여러 가지 특징, 차이
문서들은 변화의 여지가 없을만한 Phaser 3의 기본적인 부분을 다루고자 하였습니다. 하지만 최신 버전과 큰 차이가 있다고 느껴지실 경우, 알려주시면 감사하겠습니다.
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<img src="./by.PNG" alt="CC_BY" width="150"/>
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![CC-BY](./by.PNG)
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......@@ -49,4 +49,4 @@ Of course, there is state of Phaser Scene in **STOP** state which stands for whe
[back to main](../README.md)
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<img src="../by.PNG" alt="CC_BY" width="150"/>
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![CC-BY](../by.PNG)
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......@@ -49,4 +49,4 @@ Phaser의 Scene은 크게 다음의 세 가지 상태로 이루어져 있습니
[메인으로](../README_kr.md)
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<img src="../by.PNG" alt="CC_BY" width="150"/>
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![CC-BY](../by.PNG)
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......@@ -21,4 +21,4 @@ From above, you may think 'why should we even consider about **matter** while it
[back to main](../README.md)
<br><br><br><br>
<img src="../by.PNG" alt="CC_BY" width="150"/>
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![CC-BY](../by.PNG)
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......@@ -22,4 +22,4 @@ Phaser에는 세 가지의 물리 엔진이 있습니다. **arcade**, **matter**
[메인으로](../README_kr.md)
<br><br><br><br>
<img src="../by.PNG" alt="CC_BY" width="150"/>
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![CC-BY](../by.PNG)
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