Skip to content
Snippets Groups Projects
Commit 5839ec6d authored by Woohyung Choi's avatar Woohyung Choi
Browse files

여튼 commit

parent 92814b38
No related branches found
No related tags found
No related merge requests found
......@@ -61,22 +61,23 @@ int main()
auto cube = make_mesh("cube.obj");
auto black = load_image("black.png");
auto magenta = load_image("magenta.png");
auto orange = load_image("orange.png");
auto white = load_image("white.png");
auto transparent = load_image("transparent.png");
auto black = load_texture("black.png");
auto magenta = load_texture("magenta.png");
auto orange = load_texture("orange.png");
auto white = load_texture("white.png");
auto transparent = load_texture("transparent.png");
auto wall = load_image("wall.jpg");
auto container_diffuse = load_image("container2.png");
auto container_specular = load_image("container2_specular.png");
auto wall = load_image("wall.jpg", ImageType::CLAMP);
auto wall_tex = load_image("wall.jpg", ImageType::REPEAT);
auto container_diffuse = load_texture("container2.png");
auto container_specular = load_texture("container2_specular.png");
auto defaultMaterial = new Material(lightmap, orange, transparent);
auto cubeMaterial = new Material(lightmap, container_diffuse, container_specular);
auto planeMaterial = new Material(lightmap, magenta, transparent);
auto projectorMaterial = new Material(projector_shader, transparent, transparent);
auto projectorMaterial = new Material(projector_shader, wall_tex, wall);
auto projector = make_render_object(make_mesh("cube.obj"));
auto projector = make_render_object(cube);
{
projector->set_translate(glm::vec3(0.0f, 10.0f, 0.0f));
}
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment