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Unverified Commit 02ccfba8 authored by Hwanyong Lee's avatar Hwanyong Lee Committed by GitHub
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Update gltfTutorial_010_Materials.md

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......@@ -58,10 +58,10 @@ glTF는 이들 추가 특성을 지원하고, 이 특성 값들이 생략된 경
The following sections will show how these material properties are encoded in a glTF asset, including various examples of materials:
다음 절에서는 재질 특성이 glTF 자산에서 어떻게 인코딩되어 있는지를 설명하고, 재질에 대한 다양한 예제를 갖고 있다.
- [A Simple Material](gltfTutorial_011_SimpleMaterial.md)
- [Textures, Images, and Samplers](gltfTutorial_012_TexturesImagesSamplers.md) that serve as a basis for defining material properties
- [A Simple Texture](gltfTutorial_013_SimpleTexture.md) showing an example of how to use a texture for a material
- [An Advanced Material](gltfTutorial_014_AdvancedMaterial.md) combining multiple textures to achieve a sophisticated surface appearance for the objects
- [A Simple Material](gltfTutorial_011_SimpleMaterial.md) - 단순한 재질
- [Textures, Images, and Samplers](gltfTutorial_012_TexturesImagesSamplers.md) that serve as a basis for defining material properties - 재질 특성을 정의하는 가장 기반으로 적용
- [A Simple Texture](gltfTutorial_013_SimpleTexture.md) showing an example of how to use a texture for a material - 재질에 텍스처를 사용하는 방법
- [An Advanced Material](gltfTutorial_014_AdvancedMaterial.md) combining multiple textures to achieve a sophisticated surface appearance for the objects - 여러개의 텍스처를 결합하여 물체의 복잡한 표면 재질을 만드는 방법
이전: [Meshes](gltfTutorial_009_Meshes.md) | [Table of Contents](README.md) | 다음: [Simple Material](gltfTutorial_011_SimpleMaterial.md)
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