-[Textures, Images, and Samplers](gltfTutorial_012_TexturesImagesSamplers.md) that serve as a basis for defining material properties
-[A Simple Texture](gltfTutorial_013_SimpleTexture.md) showing an example of how to use a texture for a material
-[An Advanced Material](gltfTutorial_014_AdvancedMaterial.md) combining multiple textures to achieve a sophisticated surface appearance for the objects
-[A Simple Material](gltfTutorial_011_SimpleMaterial.md) - 단순한 재질
-[Textures, Images, and Samplers](gltfTutorial_012_TexturesImagesSamplers.md) that serve as a basis for defining material properties - 재질 특성을 정의하는 가장 기반으로 적용
-[A Simple Texture](gltfTutorial_013_SimpleTexture.md) showing an example of how to use a texture for a material - 재질에 텍스처를 사용하는 방법
-[An Advanced Material](gltfTutorial_014_AdvancedMaterial.md) combining multiple textures to achieve a sophisticated surface appearance for the objects - 여러개의 텍스처를 결합하여 물체의 복잡한 표면 재질을 만드는 방법
이전: [Meshes](gltfTutorial_009_Meshes.md) | [Table of Contents](README.md) | 다음: [Simple Material](gltfTutorial_011_SimpleMaterial.md)