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Update gltfTutorial_010_Materials.md

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...@@ -58,10 +58,10 @@ glTF는 이들 추가 특성을 지원하고, 이 특성 값들이 생략된 경 ...@@ -58,10 +58,10 @@ glTF는 이들 추가 특성을 지원하고, 이 특성 값들이 생략된 경
The following sections will show how these material properties are encoded in a glTF asset, including various examples of materials: The following sections will show how these material properties are encoded in a glTF asset, including various examples of materials:
다음 절에서는 재질 특성이 glTF 자산에서 어떻게 인코딩되어 있는지를 설명하고, 재질에 대한 다양한 예제를 갖고 있다. 다음 절에서는 재질 특성이 glTF 자산에서 어떻게 인코딩되어 있는지를 설명하고, 재질에 대한 다양한 예제를 갖고 있다.
- [A Simple Material](gltfTutorial_011_SimpleMaterial.md) - [A Simple Material](gltfTutorial_011_SimpleMaterial.md) - 단순한 재질
- [Textures, Images, and Samplers](gltfTutorial_012_TexturesImagesSamplers.md) that serve as a basis for defining material properties - [Textures, Images, and Samplers](gltfTutorial_012_TexturesImagesSamplers.md) that serve as a basis for defining material properties - 재질 특성을 정의하는 가장 기반으로 적용
- [A Simple Texture](gltfTutorial_013_SimpleTexture.md) showing an example of how to use a texture for a material - [A Simple Texture](gltfTutorial_013_SimpleTexture.md) showing an example of how to use a texture for a material - 재질에 텍스처를 사용하는 방법
- [An Advanced Material](gltfTutorial_014_AdvancedMaterial.md) combining multiple textures to achieve a sophisticated surface appearance for the objects - [An Advanced Material](gltfTutorial_014_AdvancedMaterial.md) combining multiple textures to achieve a sophisticated surface appearance for the objects - 여러개의 텍스처를 결합하여 물체의 복잡한 표면 재질을 만드는 방법
이전: [Meshes](gltfTutorial_009_Meshes.md) | [Table of Contents](README.md) | 다음: [Simple Material](gltfTutorial_011_SimpleMaterial.md) 이전: [Meshes](gltfTutorial_009_Meshes.md) | [Table of Contents](README.md) | 다음: [Simple Material](gltfTutorial_011_SimpleMaterial.md)
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