@@ -76,5 +76,543 @@ fork한 git 프로젝트 링크: https://git.ajou.ac.kr/hwan/glTF-Tutorials-Kore
참조한 교수님 프로젝트 링크: https://git.ajou.ac.kr/hwan/glTF-Tutorials-Korean-Translation/-/blob/master/gltfTutorial/README.md
<palign="center">
<imgsrc="specification/figures/gltf.png"/>
</p>
[](https://www.khronos.org/news/permalink/khronos-developer-slack-5bfc62eb261764.20435008)
[](https://community.khronos.org/c/gltf-general)
glTF™ (GL Transmission Format) 는 로열티 없는 표준으로서 3차원 장면과 모델 데이터를 효율적으로 응용간에 전송하고 로딩할 수 있도록 해줍니다. glTF는 3차원 어셋의 크기와 이 어셋을 을 풀기 위해 필요한 처리 시간 모두를 최적화 해 줍니다. glTF 표준은 확장성을 제공하며, 3차원 콘텐츠 도구와 서비스들을 위한 일반적인 퍼블리싱 포맷을 정의함으로써, 저작 작업흐름을 단순화 시켜 주며, 산업간 컨텐츠 상호운용성을 제공하여 줍니다.
표준에 대한 의견이 있는 경우 [issues](https://github.com/KhronosGroup/glTF/issues)에 제출바랍니다. 기술적인 문제 혹은 워크플로에 대한 질문, 본인의 사례를 소개하고 싶다면 [join the glTF forum](https://community.khronos.org/c/gltf-general)를 이용하기 바랍니다. 간단한 질문이라면 슬랙 [Slack](https://www.khronos.org/news/permalink/khronos-developer-slack-5bfc62eb261764.20435008)에서 `#gltf` 채널을 이용하기 바랍니다.
<ahref=https://github.com/randall2835/gltfOverviewJapanese/releases/download/v0.1/gltfOverview2.0-Japanese.png>Japanese translation</a> by <ahref=https://github.com/randall2835/gltfOverviewJapanese>Takuto Takahashi</a>
</sup>
</p>
### 개발자 도구 (for developers)
*[Sample models](https://github.com/KhronosGroup/glTF-Sample-Models) 런타임 엔진과 컨텐츠 파이프라인 도구를 테스트 하기 위한 샘플 모델.
*[glTF-Asset-Generator](https://github.com/bghgary/glTF-Asset-Generator) 가져오기기능의 검증을 위한 도구.
*[100,000+ models](https://sketchfab.com/models?features=downloadable&sort_by=-likeCount) Sketchfab의 모델 중 (CC, Creative Common) 라이센스인 모델 (각 모델의 라이센스를 확인할 것).
*[Drag-and-drop validator](http://github.khronos.org/glTF-Validator/) glTF 파일의 정확성을 검증.
*[glTF Tutorial Series](https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/README.md) 튜토리얼 시리즈
| [Khronos Group Blender Importer/Exporter](https://github.com/KhronosGroup/glTF-Blender-IO) |  |  | Official importer/exporter, included with Blender 2.80 and higher |
| [3DS Max Exporter](http://doc.babylonjs.com/resources/3dsmax_to_gltf) | — |  | Export glTF files using [BabylonJS plugin](http://doc.babylonjs.com/resources/3dsmax#how-to-install-the-3ds-max-plugin) for 3DS Max 2015 or later |
| [Maya Exporter](http://doc.babylonjs.com/resources/maya_to_gltf) | — |  | Export glTF files using [BabylonJS plugin](http://doc.babylonjs.com/resources/maya) for Maya 2018 or later |
| [Unity Exporter (Sketchfab fork)](https://github.com/sketchfab/Unity-glTF-Exporter) | — |  | Unity editor wizard that exports to glTF Format |
| Unity COLLADA & glTF Exporter [Unity 5](https://www.assetstore.unity3d.com/#!/content/40946) & [Unity 2017](https://www.assetstore.unity3d.com/#!/content/99793) | — |  | Commercial unity asset store editor extension to export COLLADA and glTF via collada2gltf |
| Sketchup [export](http://extensions.sketchup.com/en/content/gltf-exporter) and [import](http://extensions.sketchup.com/en/content/gltf-import) | — |  | Separate extensions for export and import |
| [PBR extension for SketchUp](https://github.com/SamuelTS/SketchUp-PBR-Plugin) | `SKP` |  | PBR Material Editor, glTF Exporter, PBR Viewport |
| [Kupoman blendergltf](https://github.com/Kupoman/blendergltf) | — |  | glTF exporter for Blender aimed at streaming scenes to other applications |
| [FBX2glTF (ClayGL)](https://github.com/pissang/clay-viewer#converter) | `FBX`, `COLLADA`, `OBJ` |  | Python tool to convert models to glTF2.0 format, model is parsed by FBX SDK. |
| [glTF API](https://github.com/headjack-dev/gltf-api) | `FBX`, `COLLADA`, `OBJ` |  | Web API to convert OBJ, FBX and COLLADA files to glTF or GLB |
| [Verge3D](http://www.soft8soft.com/verge3d/) | — |  | glTF 2.0 exporters for Blender and 3ds Max |
| [COLLADA2GLTF](https://github.com/KhronosGroup/COLLADA2GLTF/) | `COLLADA` |  | Official command-line converter, with updates for glTF 2.0 in progress |
| [Cesium drag-and-drop converter](http://cesiumjs.org/convertmodel.html) | `OBJ`, `COLLADA` |  | Online drag and drop converter |
| [Docker collada2gltf](https://hub.docker.com/r/winsent/collada2gltf/) | `COLLADA` |  | Docker container for Python web service, built on COLLADA2GLTF |
| [collada2gltf-web-service](https://github.com/AnalyticalGraphicsInc/collada2gltf-web-service) | `COLLADA` |  | Node.js web service, built on COLLADA2GLTF |
| [FME Desktop](https://www.safe.com/fme/fme-desktop/) | [Multiple](https://www.safe.com/integrate/) |  | FME lets you move data between 400+ formats and applications using a drag-and-drop interface while preserving data quality throughout the conversion process. |
| [UModel (UE Viewer)](https://github.com/gildor2/UModel)| `Unreal engine` |  | UModel allows you to view static and animated mesh assets from [Unreal engine games](http://www.gildor.org/projects/umodel/compat), and then export them into several formats including glTF 2.0 |
| [OPEN CASCADE CAD Assistant](https://www.opencascade.com/content/cad-assistant)| [Multiple](https://www.opencascade.com/content/cad-assistant"STEP, IGES, OBJ, PLY, STL") |  | Freeware multi-platform 3D Viewer and converter for 3D/CAD models with glTF 2.0 export support |
| [Adobe Dimension](https://www.adobe.com/products/dimension.html)| `FBX`, `STL`, `SKP`, `OBJ` |  | Share and Publish feature lets users export to glTF to view on the web.|
| [RapidCompact](https://www.rapidcompact.com)| [Multiple](https://www.rapidcompact.com/doc/cli/00-overview/index.html#import) |  | Optimizes and converts 3D assets for efficient online presentation. |
| [Revit glTF Exporter add-in](https://apps.autodesk.com/RVT/en/Detail/Index?id=8451869436709222290)| — |  | Paid add-in to export glTF from Autodesk Revit 2019 or later |
| [Adobe Animate](https://www.adobe.com/products/animate.html)| — |  | Publish 2D animations to glTF/glb using Animate 2019 or later. Also create 360 degree VR content and embed 3D glb assets in the scene. |
### 최적화 (Optimizer)
| 도구 | 상태 | 설명 |
|------|--------|-------------|
| [gltf-import-export](https://github.com/najadojo/gltf-import-export) |  | NPM package to convert between glb and gltf files |
| [makeglb](https://github.com/sbtron/makeglb) |  | Drag and drop browser tool to convert gltf to self contained binary glb |
| [gltf-toolkit](https://github.com/microsoft/gltf-toolkit) |  | Collection of tools and libraries to modify and optimize glTF assets for Windows Mixed Reality home |
| [glTF Pipeline](https://github.com/AnalyticalGraphicsInc/gltf-pipeline) |  | Official Node.js command-line tool for optimizing glTF assets |
| [gltf2glb](https://github.com/Geopipe/gltf2glb) |  | Python tool to convert glTF to Binary glTF |
| [binary-gltf-utils](https://github.com/Qantas94Heavy/binary-gltf-utils) |  | Node.js tool to convert glTF to Binary glTF |
### 검증 (Validator)
| 도구 | 상태 | 설명 |
|------|--------|-------------|
| [glTF Validator](https://github.com/KhronosGroup/glTF-Validator) |  | Official command-line and drag-and-drop tool to validate glTF assets against the specification |
| [glTF VSCode Extension](https://marketplace.visualstudio.com/items?itemName=cesium.gltf-vscode) |  | 3D previews, built-in official glTF Validator, conversion to/from GLB |
### 뷰어와 디버깅 (Viewers and Debugging)
| 도구 | 상태 | 설명 |
|------|--------|-------------|
| [BabylonJS Sandbox](https://www.babylonjs.com/sandbox/) |  | Drag-and-drop online viewer for model preview and debugging, using BabylonJS |
| [three.js glTF Viewer](https://gltf-viewer.donmccurdy.com/) |  | Drag-and-drop viewer (web and [desktop](https://github.com/donmccurdy/three-gltf-viewer#gltf-viewer)) for model preview and debugging, using three.js |
| [three.js Editor](http://threejs.org/editor) |  | Editor with drag-and-drop support |
| [Clay Viewer](https://pissang.github.io/clay-viewer/editor/) |  | Drag-and-drop glTF2.0 viewer with high quality rendering and PBR material editing. |
| [glTF Viewer](https://www.8thwall.com/gltf/) |  | Android and iOS apps for glTF 2.0 viewing and link sharing: supports embedded glTF 2.0 files and links |
| [DirectX glTF Viewer](https://github.com/Microsoft/glTF-DXViewer) |  | DirectX11, C++ desktop app for loading and rendering glTF files |
| [glTFShowcase](https://www.vispolygon.com/) |  | Android and iOS app for viewing glTF 2.0 asset from local files (gltf/glb/zip): supports environment lighting change. |
| [Hilo3d glTF Viewer](https://hiloteam.github.io/Hilo3d/examples/glTFViewer/index.html) |  | Drag-and-drop glTF2.0 viewer for model preview, using Hilo3d |
| [MeshViewer](https://github.com/jing-interactive/MeshViewer) |  | OBJ / glTF2 mesh viewer for Windows and macOS|
| [Blender 2.80](https://www.blender.org/) |  | Khronos glTF importer/exporter ships with Blender 2.80 and higher |
| [Paint 3D](https://www.microsoft.com/en-us/store/p/paint-3d/9nblggh5fv99) by Microsoft |  | 3D creation tool |
| [Remix 3D](https://www.remix3d.com) by Microsoft |  | Share and print 3D creations |
| [Facebook](https://developers.facebook.com/docs/sharing/3d-posts) |  | Use .glb files to create 3D Posts |
| [Sketchfab](https://blog.sketchfab.com/sketchfab-now-supports-gltf/) |  | Platform to publish, share & discover 3D online and in VR |
| [Modo](https://www.foundry.com/products/modo) by Foundry |  | 3D modeling, texturing & rendering tools |
| [Substance Painter](https://www.substance3d.com/products/substance-painter) by Adobe |  | 3D painting software with glTF 2.0 import and export |
| [Marmoset Toolbag](https://www.marmoset.co/toolbag/) |  | 3D real-time rendering, animation, and baking suite |
| [Aspose.3D](https://www.aspose.com/) |  | File Format APIs for creating, editing, and converting over 100 file formats |
| [3D Slash](http://www.3dslash.net) |  | Web-based and app-based 3D modeling imitating a stonecutter |
| [Archilogic](https://github.com/archilogic-com/aframe-gblock/issues/5)|  | Web-based 3D platform for architecture and interiors |
| [Plex.Earth](https://plexearth.com/) |  | Connects AutoCAD with Google Earth and the Real World. |
| [Visual Studio Code](https://code.visualstudio.com) |  | Preview, validate, inspect, and debug glTF files |
| [Esri CityEngine](https://www.esri.com/en-us/arcgis/products/esri-cityengine/overview) |  | Advanced 3D city design software supports glTF to [import](https://doc.arcgis.com/en/cityengine/latest/help/help-import-gltf.htm) and [export](https://doc.arcgis.com/en/cityengine/latest/help/help-export-gltf.htm) |
| [ArcGIS Pro](https://pro.arcgis.com) |  | Desktop GIS for 2D and 3D and supports usage of [glTF content](https://pro.arcgis.com/en/pro-app/help/mapping/layer-properties/gltf-markers.htm) as markers in 3D. |
### 로더와 엔진 (Loaders and Engines)
#### WebGL 엔진
To compare WebGL-based glTF loaders, see [gltf-test](https://github.com/cx20/gltf-test).
| [ArcGIS API for JavaScript](https://developers.arcgis.com/javascript/) |  | Geometry and materials | [Sample](https://developers.arcgis.com/javascript/latest/sample-code/import-gltf/index.html), [guide](https://developers.arcgis.com/javascript/latest/guide/visualizing-points-3d/index.html) |
| [OSG.JS](http://osgjs.org/)([loader](https://github.com/cedricpinson/osgjs/blob/master/sources/osgPlugins/ReaderWriterGLTF.js)) |  | All | |
| [Babylon.js Viewer](https://doc.babylonjs.com/extensions/the_babylon_viewer) | BabylonJS | self-hosted | HTML web component for viewing self-hosted glTF models. |
| [<model-viewer>](https://github.com/GoogleWebComponents/model-viewer) | Google | self-hosted | HTML web component for viewing self-hosted glTF models. |
| [Poly](https://poly.google.com/) | Google | service | glTF models hosted on Poly may be embedded in an iframe on any site. |
| [Sketchfab](https://sketchfab.com/) | Sketchfab | service | glTF models hosted on Sketchfab may be embedded in an iframe on any site, using the [embed models](https://help.sketchfab.com/hc/en-us/articles/203509907-Embed-Models) feature. |
### 언어
#### JavaScript / Node.js
| 도구 | 상태 | 설명 |
|------|--------|-------------|
| [gltf-viewer](https://github.com/avgp/gltf-viewer) |  | Web component to display glTF models on a website |
| [minimal-gltf-loader](https://github.com/shrekshao/minimal-gltf-loader) |  | A minimal, engine-agnostic JavaScript glTF Loader, with a raw WebGL 2 renderer example |
| [THREE.GLTFLoader](https://threejs.org/docs/#examples/loaders/GLTFLoader) |  | Loads glTF assets into a three.js scene. |
| [THREE.GLTFExporter](https://threejs.org/docs/#examples/exporters/GLTFExporter) |  | Exports three.js scenes to a glTF asset |
| [RedCube.js](https://github.com/Reon90/redcube) |  | glTF viewer without dependencies |
| [gltf-bounding-box](https://github.com/wanadev/gltf-bounding-box) |  | Computes the global bounding box of a gltf model |
#### C++
| 도구 | 상태 | 설명 |
|------|--------|-------------|
| [Tiny glTF loader](https://github.com/syoyo/tinygltf) |  | Header only C++ glTF parsing library, with [Alembic→glTF](https://github.com/syoyo/tinygltfloader/tree/master/examples/alembic_to_gltf) and [CyHair->glTF](https://github.com/syoyo/tinygltfloader/tree/master/examples/cyhair_to_gltf) converters |
| [yocto-gltf](https://github.com/xelatihy/yocto-gl) |  | Single file, header only, C++ glTF loading/writing automatically generated from the spec |
| [fx-gltf](https://github.com/jessey-git/fx-gltf) |  | A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0 |
| [TGen](https://github.com/mlimper/tgen/) |  | Simple C++ Tangent Generator |
| [Microsoft.glTF.CPP](https://www.nuget.org/packages/Microsoft.glTF.CPP/) |  | A C++ library for serializing and deserializing gltf/glb files. |  | |
| [Qt 3D](http://doc.qt.io/qt-5.6/qt3d-gltf-example.html) |  | Qt 3D provides functionality for near-realtime simulation systems |
| [Lugdunum3D](https://github.com/Lugdunum3D/Lugdunum) |  | A modern cross-platform 3D rendering engine built with Vulkan and modern C++14 |
| [UX3D Engine](http://www.ux3d.io/ux3d-engine/) |  | Cross-platform multi-threaded Vulkan 3D Engine with glTF 2.0 import and export |
| [nvpro-pipeline](https://github.com/nvpro-pipeline/pipeline) |  | Research rendering pipeline by NVIDIA for minimizing CPU cost |
| [AssetKit](https://github.com/recp/assetkit) | ? | 3D asset importer/exporter/util library |
| [libgltf_ue4](https://github.com/code4game/libgltf_ue4) |  | A third-party library for UE4.10+ to load glTF files |
| [glTF for UE4](https://github.com/code4game/glTFForUE4) |  | A plugin for UE4.10+ to import glTF files |
| [Diligent Engine](https://github.com/DiligentGraphics/DiligentEngine) |  | A modern cross-platform low-level graphics libarary and rendering framework |
#### Objective-C
| 도구 | 상태 | 설명 |
|------|--------|-------------|
| [GLTFKit](https://github.com/warrenm/GLTFKit) |  | An Objective-C glTF 2.0 loader and Metal-based renderer |
| [Aspose.3D for .NET](http://www.aspose.com/products/3d/net) | | Import, export, and convert glTF |
| [MixedRealityToolkit-Unity](https://github.com/Microsoft/MixedRealityToolkit-Unity) |  | A collection of scripts and components intended to accelerate development of applications targeting Microsoft HoloLens and Windows Mixed Reality headsets. |
| [SharpGLTF](https://github.com/VPenades/SharpGLTF) |  | C# toolkit for reading and writing glTF files. |
| [DEM.Net](https://github.com/dem-net/DEM.Net) |  | C# toolkit for Digital Elevation Models, exporting models with textures and normal maps to glTF files. |
| [cgltf](https://github.com/jkuhlmann/cgltf) |  | Single-header C glTF loader. |
#### Go
| 도구 | 상태 | 설명 |
|------|--------|-------------|
| [gltf](https://github.com/sturfeeinc/glTF) |  | go library for marshaling and unmarshaling glTF |
| [gltf 2.0](https://github.com/qmuntal/gltf) |  | A Go glTF 2.0 writer, reader and validator |
#### Rust
| 도구 | 상태 | 설명 |
|------|--------|-------------|
| [Loader](https://github.com/gltf-rs/gltf) |  | A crate for loading glTF 2.0 |
| [Viewer](https://github.com/bwasty/gltf-viewer) |  | glTF 2.0 Viewer written in Rust |
#### Haxe
| 도구 | 상태 | 설명 |
|------|--------|-------------|
| [haxe-gltf](https://github.com/FuzzyWuzzie/haxe-gltf) |  | A Haxe library for reading glTF |
#### Java
*[JglTF](https://github.com/javagl/JglTF) - Java libraries for glTF
* jgltf-impl - Classes representing a glTF model, auto-generated from the glTF JSON schema
*[jgltf-model](https://github.com/javagl/JglTF/tree/master/jgltf-model) - Classes for reading, processing, converting and writing glTF
*[jgltf-obj](https://github.com/javagl/JglTF/tree/master/jgltf-obj) - Library for converting OBJ to glTF
*[jgltf-viewer](https://github.com/javagl/JglTF/tree/master/jgltf-viewer) - Viewer for glTF, with different implementations:
*[jgltf-viewer-jogl](https://github.com/javagl/JglTF/tree/master/jgltf-viewer-jogl) - glTF viewer based on [JOGL](http://jogamp.org/jogl/www/)
*[jgltf-viewer-lwjgl](https://github.com/javagl/JglTF/tree/master/jgltf-viewer-lwjgl) - glTF viewer based on [LWJGL version 2](http://legacy.lwjgl.org/)
*[jgltf-browser](https://github.com/javagl/JglTF/tree/master/jgltf-browser) - Application combining the above libraries
*[jgltf-validator](https://github.com/javagl/JglTF/tree/master/jgltf-validator) - Simple glTF validator, only intended for internal use
| 도구 | 상태 | 설명 |
|------|--------|-------------|
| [JglTF-mesh](https://github.com/chadj2/jgltf-mesh) |  | Generate glTF meshes and geometry in Java |
#### Ada
| 도구 | 상태 | 설명 |
|------|--------|-------------|
| [Orka](https://github.com/onox/orka) |  | The OpenGL 4.5 Rendering Kernel in Ada |
#### TypeScript
| 도구 | 상태 | 설명 |
|------|--------|-------------|
| [gltf-typescript-generator](https://github.com/robertlong/gltf-typescript-generator) |  | CLI to generate a TypeScript interface for glTF |
#### Swift
| 도구 | 상태 | 설명 |
|------|--------|-------------|
| [GLTFSceneKit](https://github.com/magicien/GLTFSceneKit) |  | glTF loader for SceneKit |
#### Python
| 도구 | 상태 | 설명 |
|------|--------|-------------|
| [trimesh](https://github.com/mikedh/trimesh) |  | Python library for importing and exporting glTF and numerous other triangular mesh formats. |
### 유틸리티
*[gltf-utilities](https://github.com/AnalyticalGraphicsInc/gltf-utilities) - JavaScript utility library to help load glTF
*[wetzel](https://github.com/AnalyticalGraphicsInc/wetzel) - Generate Markdown documentation from JSON Schema
*[gltf-enum](http://gltf-enum.com/) - Simple site to help work with all the different enums in glTF spec
### 리소스 (Resources)
*[glTF-Generator-Registry](https://github.com/KhronosGroup/glTF-Generator-Registry/) - An open registry of tools that create glTF assets, along with structured metadata such as links to documentation and bug trackers.
## glTF로 개발된 포맷
*[3D Tiles](https://github.com/AnalyticalGraphicsInc/3d-tiles) - An open standard for streaming and rendering massive heterogenous 3D content.
*[glTF 2.0 Launch](https://www.khronos.org/assets/uploads/developers/library/2017-web3d/glTF-2.0-Launch_Jun17.pdf) by Neil Trevett. June 2017
***glTF Webinar** ([video](https://www.youtube.com/watch?v=KALedPvtFHY), [slides](https://www.khronos.org/assets/uploads/developers/library/2017-glTF-webinar/glTF-Webinar_Feb17.pdf)) by Marco Hutter. February 2017
*[glTF Brief](https://docs.google.com/presentation/d/1BRdEGqJFIWk3QOehOxJqM9dIE4kIBNQhIm7UeBaVse0/edit#slide=id.g185e245559_2_28) by Tony Parisi, FormVR and Amanda Watson, Oculus. October 2016
*[Physically-Based Rendering: From Theory to glTF](https://github.com/moneimne/glTF-Tutorials/tree/master/PBR)
### 프레젠테이션과 기사 전체
*[glTF Ecosystem Forum during SIGGRAPH](https://www.khronos.org/assets/uploads/developers/library/2019-siggraph/glTF-Ecosystem-Forum-SIGGRAPH_Aug19.pdf). July 2019
*[SIGGRAPH 2019 glTF BOF Video](https://youtu.be/_MOp_SfGJx8) and [slides](https://www.khronos.org/developers/library/2019-siggraph)
* Khronos: Ed Mackey - glTF Overview
* Facebook: Renee Rashid - Spark AR, glTF at Facebook
* Cesium: Omar Shehata - 3D Tiles, Basis Universal
* DGG: Max Limper - Automating the 3D Processing Pipeline
* Uber: Georgios Karnas - glTF in Big Data Visualization
* UX3D: Fabian Wahlster and Moritz Becher - glTF Editor and Tools
* Esri: David Körner - glTF with Esri JS API
* Sketchfab: Alban Denoyel - Publish & Find 3D Models Online
* Google: Adrian Perez - AR Search at Google
* Wayfair: Shrenik Sadalgi - Khronos 3D Commerce Working Group introduction
*[How to make a PBR 3D model for the web](https://unboring.net/workflows/how-to-make-pbr-web/) by Arturo Paracuellos. June 2019
*[Uber’s vis.gl brings glTF to geospatial data visualization](https://www.khronos.org/blog/ubers-vis.gl-brings-gltf-to-geospatial-data-visualization) by Georgios Karnas, Ib Green, Travis Gorkin, and Xintong Xia. June 2019
*[Exporting glTF from Animate](https://theblog.adobe.com/exporting-gltf-from-animate/) by Ram Kulkarni. April 2019
*[glTF: Everything You Need to Know!](https://www.threekit.com/blog/gltf-everything-you-need-to-know) by Ben Houston. April 2019
*[GDC 2019 Khronos Developer Days - WebGL & glTF video](https://youtu.be/mCJoBGOCTwk?t=868). March 2019 ([slides](https://www.khronos.org/developers/library/2019-gdc))
* Khronos: Patrick Cozzi - Overview
* Microsoft: Saurabh Bhatia - Ecosystem and SDK Update
* Google: Chris Joel - `<model-viewer>` Fidelity Testing
* Adobe: Mike Bond - Adobe Dimension
* Mozilla: Robert Long - Publishing Virtual Worlds with glTF
* Facebook: Susie Su - An On-Demand, Optimizing glTF Backend
*[glTF Debugging in Visual Studio Code](https://medium.com/@babylonjs/gltf-debugging-in-visual-studio-code-a89805bda3cd) by Gary Hsu. January 2019
*[SIGGRAPH Asia glTF Overview and CTTF Update](https://www.khronos.org/developers/library/2018-siggraph-asia) by Khronos. December 2018
*[droidcon SF 2018 - The JPEG of 3D: Bringing 3D scenes and objects into your 2D Android app with glTF](https://www.youtube.com/watch?v=EGSR8qrpEq4) by Pierre LaFayette. November 2018
*[Using the Babylon.js viewer with WebVR and Windows Mixed Reality home](https://medium.com/@babylonjs/using-the-babylon-js-viewer-with-webvr-and-windows-mixed-reality-home-fd1e6af46137) by Saurabh Bhatia. November 2018
*[Behind the Scenes with Adobe Dimension Engineers: How We Built the 3D Publish Feature](https://theblog.adobe.com/behind-the-scenes-with-adobe-dimension-engineers-how-we-built-the-3d-publish-feature/) by Mike Bond. November 2018
*[OGC and Khronos Form a Liaison to Improve Interoperability within the Geospatial and 3D Graphics Communities](https://www.khronos.org/news/press/ogc-and-khronos-form-a-liaison-to-improve-interoperability-within-the-geospatial-and-3d-graphics-communities). October 2018
*[If you build it (together), they will come...Mozilla and the Khronos Group collaborate to bring glTF capabilities to Blender](https://medium.com/mozilla-open-innovation/gltf-import-export-tool-ca0932b0ce76) by Rosana Ardila. October 2018
*[glTF and Construction – Part 1: Secrets of the Cloud](https://constructingdata.wordpress.com/2018/09/07/gltf-and-construction-part-1-secrets-of-the-cloud/) by Tim Davies. September 2018
*[glTF and Construction – Part 2: 3D for Everyone](https://constructingdata.wordpress.com/2018/09/08/gltf-and-construction-part-2-3d-for-everyone/) by Tim Davies. September 2018
* SIGGRAPH 2018 glTF BOF [video](https://youtu.be/FCAM-3aAzXg?t=3472) and [materials](https://www.khronos.org/developers/library/2018-siggraph). August 2018
* Ecosystem update: Patrick Cozzi, Cesium
* glTF for artists: Patrick Ryan, Microsoft
* TurboSquid: Beau Perschall
* Facebook: Pär Winzell
* Microsoft: Gary Hsu and Cedric Caillaud
* STK: Alex Wood, AGI
* VSCode: Ed Mackey, AGI
* Industrial AR with glTF: Johannes Beh, Fraunhofer
* Google Draco: Jamieson Brettle
* Texture transmission: Mark Callow
* IKEA: Martin Enthed
*[glTF 2.0 – Status and Outlook](https://www.khronos.org/developers/library/2018-webinar-gltf-2) by Norbert Nopper. July 2018
*[TurboSquid adds glTF to supported formats for its StemCell initiative](https://www.khronos.org/blog/turbosquid-adds-gltf-to-supported-formats-for-its-stemcell-initiative). July 2018
*[Why glTF 2.0 is awesome!](https://blog.ybalrid.info/2018/07/16/why-gltf-2-0-is-awesome/) by Arthur Brainville. July 2018
*[Get your glTF on with WebGL/WebVR at Microsoft - June 2018](https://www.khronos.org/events/get-your-gltf-on-with-webgl-webvr-at-microsoft)
*[Ecosystem update](https://youtu.be/GuA1mYG0-xE?t=47s) by Saurabh Bhatia [(slides)](https://www.khronos.org/assets/uploads/developers/library/2018-gltf-meetup/glTF-Meetup-Ecosystem-Update_June18.pdf)
*[3D product displays on the web using glTF](https://youtu.be/GuA1mYG0-xE?t=20m34s) by Matthew Cedeno and Gary Hsu
*[Publishing Virtual Worlds with glTF](https://youtu.be/GuA1mYG0-xE?t=38m6s) by Robert Long [(slides)](https://www.khronos.org/assets/uploads/developers/library/2018-gltf-meetup/glTF-Meetup-Publishing-Virtual-Worlds-with-glTF_Jun18.pdf)
*[Compressed Texture Transmission Format](https://youtu.be/GuA1mYG0-xE?t=1h21s) by Mark Callow [(slides)](https://www.khronos.org/assets/uploads/developers/library/2018-gltf-meetup/glTF-Meetup-CTTF_Jun18.pdf)
*[What's new with Draco 3D compression](https://youtu.be/GuA1mYG0-xE?t=1h21m2s) by Frank Galligan [(slides)](https://www.khronos.org/assets/uploads/developers/library/2018-gltf-meetup/glTF-Meetup-Draco_Jun18.pdf)
*[glTF at Adobe](https://youtu.be/GuA1mYG0-xE?t=1h34m50s) by Mike Bond
*[Building the Metaverse One Standard at a Time](https://www.khronos.org/assets/uploads/developers/library/2018-web3d/Web3D-Keynote-Poznan-2D_Jun18.pdf) by Neil Trevett. Web3D. June 2018
*[Sketchfab uses glTF to bring a search bar to the world of 3D](https://www.khronos.org/blog/sketchfab-uses-gltf-to-bring-a-search-bar-to-the-world-of-3d). May 2018
*[Draco Compressed Meshes with glTF and 3D Tiles](https://cesium.com/blog/2018/04/09/draco-compression/) by Gabby Getz. April 2018
*[glTF Momentum Accelerates with New Support from Facebook, Epic, Unity, and Adobe](https://www.khronos.org/blog/gltf-momentum-new-support-facebook-epic-unity-adobe) by Khronos. April 2018
*[GDC 2018 Khronos Developer Days - WebGL & glTF video](https://www.youtube.com/watch?v=OnsqdYSMq38). March 2018
*[glTF Ecosystem Update, GTC](https://www.khronos.org/assets/uploads/developers/library/2018-gtc/glTF-Ecosystem-GTC-WebGL-Meetup_Mar18.pdf) by Neil Trevett. March 2018
*[glTF Ecosystem Update, GDC](https://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-GDC_Mar18.pdf) by Patrick Cozzi. March 2018
*[Adobe Dimension & glTF](https://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-Adobe-Dimension-GDC_Mar18.pdf) by Mike Bond. March 2018
*[Draco 3D Compression Extension to glTF 2.0](https://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-Draco-GDC_Mar18.pdf) by Frank Galligan. March 2018
*[Mixed Reality with glTF](https://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-Microsoft-GDC_Mar18.pdf) by Tom Mignone. March 2018
*[glTF Texture Transmission Extension](https://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-Texture-Transmission-GDC_Mar18.pdf) by David Wilkinson. March 2018
*[glTF in Unreal Engine](https://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-Unreal-GDC_Mar18.pdf) by Mike Erwin. March 2018
*[glTF Asset Generator Deep Dive](https://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-Asset-Generator-Deep-Dive-GDC_Mar18.pdf) by Gary Hsu. March 2018
*[GLB Tutorials](https://developers.facebook.com/docs/sharing/3d-posts/glb-tutorials)(exporting from Modo, Substance Painter, Maya, and others) by Facebook. February 2018
*[Convert FBX format to glTF format on Blender and animate it with Three.js](https://ryo620.org/blog/2018/02/to-gltf-from-fbx-by-blender/)(Japanese) by Ryosuke Sakaki. February 2018
*[Art Pipeline for glTF](https://www.khronos.org/blog/art-pipeline-for-gltf) by Patrick Ryan. January 2018
*[Call for Participation: glTF Creating a Compressed Texture Extension](https://www.khronos.org/blog/call-for-participation-gltf-creating-a-compressed-texture-extension) by Khronos. December 2017
*[Using glTF Models with A-Frame](https://blog.mozvr.com/using-gltf-models-with-a-frame/) by Josh Marinacci. December 2017
*[Creating animated glTF Characters with Mixamo and Blender](https://medium.com/@donmccurdy/creating-animated-gltf-characters-with-mixamo-and-blender-728dc120e678) by Don McCurdy. November 2017
*[glTF - Seattle Khronos Group Meetup](https://drive.google.com/drive/folders/0BybLPh8Iz_rebnVtbUxLVUswZVE) by Saurabh Bhatia. September 2017
*[State of glTF 2.0 for WebVR Devs](https://gist.github.com/donmccurdy/de7ff6c44ecd76fddf1ecad170a114a8) by Don McCurdy, Google. September 2017
*[glTF Exporter in three.js and A-Frame](https://blog.mozvr.com/gltf-exporter-in-three-js-and-a-frame/) by Fernando Serrano. August 2017
* SIGGRAPH 2017 glTF BOF [video](https://www.youtube.com/watch?v=UMN6rh-5nPg). August 2017
* glTF 2.0 and Community Update: Tony Parisi, Unity, and Patrick Cozzi, Cesium
* Microsoft update - Paint 3D, View 3D, 3D in Office and one more thing…: Saurabh Bhatia and Gary Hsu, Microsoft
* glTF VSCode editor: Ed Mackey, AGI
* Autodesk Forge and glTF: Nop Jiarathanakul, Autodesk
* Three.js and A-Frame update: Don McCurdy, Google and Ricardo Cabello, Google
* Introduction to geometry compression on the web with Draco: Michael Hemmer and Jamieson Brettle, Google
* WebGL PBR reference implementation: Scott Nagy, Microsoft, and Mohamad Moneimne, Cesium
* Sketchfab update: Aurelien Chatelain, Sketchfab
*[glTF 2.0 Export in InstantUV](http://max-limper.de/publications/GLTF2017/GLTF2017.pdf): Max Limper, Fraunhofer
*[Physically-Based Rendering in Cesium](https://cesium.com/blog/2017/08/08/Physically-Based-Rendering-in-Cesium/) by Mohamad Moneimne. August 2017
*[Why we should all support glTF 2.0 as THE standard asset exchange format for game engines](https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines) by Juan Linietsky. August 2017
*[Exporting glTF 2.0 from Maya LT](https://www.donmccurdy.com/2017/06/27/exporting-gltf-2-0-from-maya-lt-2/) by Don McCurdy. June 2017
*[glTF 2.0: PBR Materials](https://www.khronos.org/assets/uploads/developers/library/2017-gtc/glTF-2.0-and-PBR-GTC_May17.pdf) by Saurabh Bhatia. May 2017
*[glTF Workflow for a Saturday Night](https://blog.mozvr.com/a-saturday-night-gltf-workflow/) by Diego F. Goberna. April 2017
*[2017 GDC WebGL/WebVR/glTF Meetup](https://www.khronos.org/developers/library/2017-gdc-webgl-webvr-gltf-meetup) YouTube recording. March 2017
*[Reach the Largest Gaming Platform of All: The Web. WebGL, WebVR and glTF](https://www.youtube.com/watch?v=jLNtjujPhzY). March 2017
*[PBR-ready glTF in instant3Dhub / instantUV](http://max-limper.de/publications/PBR2017/PBR2017.pdf) by Max Limper. March 2017
*[Call for feedback on glTF 2.0](https://www.khronos.org/blog/call-for-feedback-on-gltf-2.0) by Neil Trevett. February 2017
*[Improve expressiveness of WebGL with the topic 3D file format glTF now! (in Japanese)](http://qiita.com/emadurandal/items/1a034c4addd7ff8b5184) by Yuki Shimada(@emadurandal), WebGL advent calendar 2016 at Qiita. December 2016
*[A new 3D horizon: glTF import and export with Archilogic](https://spaces.archilogic.com/blog/gltf-import-export) by Martin Splitt. December 2016
*[Bringing 3D to everyone through open standards](https://blogs.windows.com/buildingapps/2016/10/28/bringing-3d-to-everyone-through-open-standards/) by Forest W. Gouin and Jean Paoli. October 2016
*[Using Quantization with 3D Models](http://cesiumjs.org/2016/08/08/Cesium-web3d-quantized-attributes/) by Rob Taglang. August 2016
*[glTF and Mobile VR: Inclusive standards for a 3D world](https://www.khronos.org/assets/uploads/developers/library/2016-siggraph/glTF-MobileVR-Oculus-BOF-Update-SIGGRAPH_Jul16.pdf). Amanda Watson, Oculus, WebGL + glTF BOF. July 2016
*[glTF Update and Roadmap](https://www.khronos.org/assets/uploads/developers/library/2016-siggraph/glTF-BOF-Update-SIGGRAPH_Jul16.pdf). Tony Parisi, WebGL + glTF BOF. July 2016
*[PBR in glTF: Current State](https://www.khronos.org/webgl/wiki_1_15/images/2016-07-28_WebGL_BOF_PBR.pdf). Max Limper, Johannes Behr, and Timo Sturm, WebGL + glTF BOF. July 2016
*[glTF: The Runtime Asset Format for GL-based Applications](https://www.khronos.org/assets/uploads/developers/library/2016-siggraph/glTF-Background-Briefing_Jul16.pdf). July 2016
*[glTF working group updates](https://www.khronos.org/assets/uploads/developers/library/2016-gdc/glTF-GDC_Mar16.pdf)([slides](https://www.khronos.org/assets/uploads/developers/library/2016-gdc/glTF-GDC_Mar16.pdf), [video](https://www.youtube.com/watch?v=qAjWiVfR5Nw&t=43m40s)). Patrick Cozzi and Tony Parisi, WebGL + glTF BOF. March 2016
*[Khronos Group glTF Webinar](https://www.youtube.com/watch?v=YXPeh2hy6Tc). Neil Trevett, Virtual AR Community meeting. October 2015
*[An Introduction to glTF 1.0](https://www.khronos.org/assets/uploads/developers/library/overview/glTF-1.0-Introduction-Oct15.pdf). October 2015
*[The state of WebGL and glTF](https://www.khronos.org/assets/uploads/developers/library/2015-graphical-web/WebGL-and-glTF-Graphical-Web_Sep15.pdf). Patrick Cozzi, The Graphical Web. September 2015
*[glTF ecosystem and mesh compression update](https://www.khronos.org/webgl/wiki_1_15/images/GlTF_Update_SIGGRAPH_Aug15.pdf). Khronos 3D Formats Working Group, SIGGRAPH 2015. August 2015
*[glTF and the WebGL Art Pipeline](http://www.slideshare.net/auradeluxe/gltf-and-the-webgl-art-pipeline-march-2015). Tony Parisi, WebGL Meetup. March 2015
*[Writing an FBX importer / Exporter plug-in](http://around-the-corner.typepad.com/adn/2015/01/writing-an-fbx-importer-exporter-plug-in.html). Cyrille Fauvel. January 2015
*[glTF Tips for Artists](http://cesiumjs.org/2014/12/15/glTF-Tips-for-Artists/). Branden Coker. December 2014
*[3D for the Modern Web: Declarative 3D and glTF](http://mason.gmu.edu/~bcoughl2/cs752/). Brian Coughlin. Summer 2014
*[glTF: Designing an Open-Standard Runtime Asset Format](https://books.google.com/books?id=uIDSBQAAQBAJ&pg=PA375&lpg=PA375&dq=%22Designing+an+Open-Standard+Runtime+Asset+Format%22&source=bl&ots=XLLQ_9piKe&sig=rwLmjPbxN3p5LMYBzf-LGoAJtgs&hl=en&sa=X&ved=0CCkQ6AEwAmoVChMI5bTKlJ3MyAIVBqMeCh012ggk). Fabrice Robinet et al, GPU Pro 5. May 2014
*[Building a WebGL Santa with Cesium and glTF](http://cesiumjs.org/2013/12/23/Building-A-WebGL-Santa-with-Cesium-and-glTF/). Patrick Cozzi. December 2013
*[glTF update](http://www.slideshare.net/auradeluxe/gltf-update-with-tony-parisi). Tony Parisi. August 2013
*[How I got involved in glTF and Khronos](http://blog.virtualglobebook.com/2013/03/how-i-got-involved-in-gltf-and-khronos.html). Patrick Cozzi, WebGL Meetup. March 2013
---
우리는 glTF의 유용성은 표준 그 자체보다 더 중요한 것이 있다고 생각합니다. 그것은 커뮤니티가 제공하는 생태계를 구성하는 도구, 문서, 확장판입니다. 여러분들의 참여를 기대합니다. [참여](https://github.com/KhronosGroup/glTF/issues/456)!