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Commit 93627942 authored by Min-Jae, Lee's avatar Min-Jae, Lee
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Matching coding style

parent cf136628
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...@@ -173,7 +173,7 @@ const shaderFromCode = (gl, type, source) => { ...@@ -173,7 +173,7 @@ const shaderFromCode = (gl, type, source) => {
gl.shaderSource(s, source); gl.shaderSource(s, source);
gl.compileShader(s); gl.compileShader(s);
if (!gl.getShaderParameter(s, gl.COMPILE_STATUS)) if (!gl.getShaderParameter(s, gl.COMPILE_STATUS))
throw new Error("Failed: compile shader.\n" + gl.getShaderInfoLog(s)); throw new Error('Failed: compile shader.\n' + gl.getShaderInfoLog(s));
return s; return s;
} }
...@@ -183,7 +183,7 @@ const shaderProgramLoader = (gl, vert, frag) => { ...@@ -183,7 +183,7 @@ const shaderProgramLoader = (gl, vert, frag) => {
gl.attachShader(p, shaderFromCode(gl, gl.FRAGMENT_SHADER, frag)); gl.attachShader(p, shaderFromCode(gl, gl.FRAGMENT_SHADER, frag));
gl.linkProgram(p); gl.linkProgram(p);
if (!gl.getProgramParameter(p, gl.LINK_STATUS)) { if (!gl.getProgramParameter(p, gl.LINK_STATUS)) {
throw new Error("Failed: link program.\n" + gl.getProgramInfoLog(p)); throw new Error('Failed: link program.\n' + gl.getProgramInfoLog(p));
} }
return p; return p;
}; };
...@@ -225,9 +225,8 @@ document.addEventListener('DOMContentLoaded', () => { ...@@ -225,9 +225,8 @@ document.addEventListener('DOMContentLoaded', () => {
gl.UNSIGNED_BYTE, gl.UNSIGNED_BYTE,
null null
); );
gl.useProgram(program1st);
gl.bindFramebuffer(gl.FRAMEBUFFER, GFramebuffer);
gl.bindFramebuffer(gl.FRAMEBUFFER, GFramebuffer);
var drawBuffers = [ var drawBuffers = [
gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT0,
gl.COLOR_ATTACHMENT1, gl.COLOR_ATTACHMENT1,
...@@ -256,7 +255,7 @@ document.addEventListener('DOMContentLoaded', () => { ...@@ -256,7 +255,7 @@ document.addEventListener('DOMContentLoaded', () => {
((gl) => { ((gl) => {
gl.bindFramebuffer(gl.FRAMEBUFFER, GFramebuffer); gl.bindFramebuffer(gl.FRAMEBUFFER, GFramebuffer);
gl.useProgram(program1st); gl.useProgram(program1st);
gl.uniform2f(gl.getUniformLocation(program1st, "resolution"), dom.clientWidth, dom.clientHeight); gl.uniform2f(gl.getUniformLocation(program1st, 'resolution'), dom.clientWidth, dom.clientHeight);
gl.clearColor(0, 0, 0, 0); gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
...@@ -270,7 +269,7 @@ document.addEventListener('DOMContentLoaded', () => { ...@@ -270,7 +269,7 @@ document.addEventListener('DOMContentLoaded', () => {
gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.useProgram(program2nd); gl.useProgram(program2nd);
gl.uniform2f(gl.getUniformLocation(program2nd, "resolution"), dom.clientWidth, dom.clientHeight); gl.uniform2f(gl.getUniformLocation(program2nd, 'resolution'), dom.clientWidth, dom.clientHeight);
gl.disable(gl.DEPTH_TEST); gl.disable(gl.DEPTH_TEST);
gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
......
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